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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Minors (Rookie Ball)
Join Date: Apr 2003
Posts: 30
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Complaint about duplicate random cities
I'd just like to complain about this again: http://www.ootpdevelopments.com/boar...locations.html
In case it's not readily apparent WHY I hate this so much (and it must not be, if it is "working as intended"), let me explain: - I dislike having two teams from a city that isn't even large enough to support one. I'd be OK with multiple teams from the largest metropolitan areas: Chicago, New York, LA, Houston, Dallas. Not individual New York neighborhoods--2 teams from Queens? Give me a break. - I dislike two teams having the same team abbreviation. If there are two identical cities generated, at the very least the game should come up with different abbreviations for them, as this can cause major headaches later on in stat tracking if not fixed manually by the user. Why would anyone intentionally design a system to cause these kinds of problems? - I dislike having to figure out IF there are duplicates. Since there is no way to sort the team list, it is a chore to spot the duplicates. This is my biggest complaint about the system. - There is no way to generate a new city name for a single team automatically. While I could just type in a new city, I want them all to be random. |
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#2 |
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Minors (Single A)
Join Date: Jun 2006
Location: Detroit, MI
Posts: 55
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Agree with what the OP is saying... I like the feature a lot, but it certainly needs some improvement. Still... what a great game!
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#3 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Valid complaint IMO.
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#4 |
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Hall Of Famer
Join Date: Apr 2004
Location: Coral Springs, FL or Orlando, FL (UCF)
Posts: 7,988
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I've added it as BZ#1455. I think its been brought up before, but can't hurt to be put in there.
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#5 |
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Hall Of Famer
Join Date: Dec 2003
Location: the dynasty forum
Posts: 2,318
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One way to reduce dramatically the likelihood of duplicate cities is to equalize all the city populations in the cities file. Can be done quickly by copying and pasting the data into Excel, then dragging down the new value. Cities with large populations are more likely to be chosen, so equalizing the populations makes all the cities equally likely to be chosen, and there are a ton of cities in the database.
But this is just a workaround, and it would be better to have a fix within the game.
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Heaven is kicking back with a double Talisker and a churchwarden stuffed with latakia. |
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#6 | |
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Global Moderator
Join Date: Nov 2002
Posts: 11,798
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Quote:
Either way, it'd be nice to see this workaround not needed as it can be a difficult problem. EDIT: Yeah, I get it now, the sheer number of cities drives down the chances for all. I must have been thinking of my fictional league where I limit myself to a few dozen cities only.
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#7 |
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Minors (Rookie Ball)
Join Date: Apr 2003
Posts: 30
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Actually, what I mind most is having to search out the duplicates. I would be perfectly fine with no duplicates at all.
The chance of duplicates is much higher if certain cities have a higher chance of being selected. If there are 500 cities all with equal probabilty of being selected, the chance of at least 1 duplicate city name is 58.84% (in a league of 30 teams). If there are 500 cities, and the top 30 cities each have a 5x greater population/selection chance than the remaining cities, then the chance of at least 1 duplicate city name is 97.76%. Evening out the chances of selection will always provide the lowest chance of duplication. But if the designer insists on keeping the possibility of duplicates, I would like to see it restricted to those major cities. By the way, I have seen 3 Dallas teams generated in the same division. |
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