Home | Webstore
Latest News: OOTP 27 Buy Now - FHM 12 Available - OOTP Go! 27 Available

Out of the Park Baseball 27 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: General Discussions

Earlier versions of OOTP: General Discussions General chat about the game...

Reply
 
Thread Tools
Old 01-03-2008, 10:24 AM   #1
RBLwebguy
Hall Of Famer
 
RBLwebguy's Avatar
 
Join Date: Jun 2002
Location: Canuckistan
Posts: 5,162
Financials: What am I missing?

According to this (from the manual), this team should have no money for extensions, but the sim says he has $10,873,900 left for extensions. What am I missing?

Current Budget $91,854,442.00
Staff Payroll $0.00
Player Payroll $85,613,900.00
Number of games in season 162
Number of games remaining in season: 57.00
Staff Expenses $0.00
Player Expenses $61,907,165.00

Proj Budget Room $(176,132.26)

Current Budget - [player payroll / total # of games in season * number of
games left in season] - player expenses



Cash $61,696,090.00
Current Payroll $85,613,900.00
Pending Offers $-

Money to spend on Ext $(24,093,942.26)

[budget room + cash] - current payroll - pending offers

Here is team financial page link
http://www.wlb.leagueserver.net/WLBr...al_report.html
RBLwebguy is offline   Reply With Quote
Old 01-03-2008, 11:44 AM   #2
Kaitiaki
Hall Of Famer
 
Kaitiaki's Avatar
 
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,065
Neither the manual nor the game specify the formula that determines the money available for extensions. It is not the same as the formula used for free agents/current year contracts, which is what you quoted (and actually, the manual is misleading about that, because Proj. Budget Room already factors in payroll information; that doesn't need to be subtracted a second time).

Money available for extensions involves things like your expected payrolls for next season, which factors in contract estimates for any arbitration-eligible players you may have (estimates which are not displayed anywhere).

Honestly, with the information the game currently presents, there's no way you can really verify the accuracy of the money available for extensions. You just have to take it's word for it.

- Kai
__________________
BJHL: Commissioner; Owner: Wichita War Eagles
Kaitiaki is offline   Reply With Quote
Old 01-03-2008, 11:56 AM   #3
RBLwebguy
Hall Of Famer
 
RBLwebguy's Avatar
 
Join Date: Jun 2002
Location: Canuckistan
Posts: 5,162
I have owners who feel like quitting because they don't understand their financial situation. Here is a snapshot of my team which appears to be quite healthy in terms of cash on had and cap room. The box below says I have 11 mill to spend on FA's, why so little?
Attached Images
Image 
RBLwebguy is offline   Reply With Quote
Old 01-03-2008, 12:08 PM   #4
darkcloud4579
Hall Of Famer
 
Join Date: Jun 2003
Posts: 8,712
The poor way the game handles financials intuitively induced me to create my own model. So I understand your frustration. Hopefully it gets better in the future.
darkcloud4579 is offline   Reply With Quote
Old 01-03-2008, 12:25 PM   #5
RBLwebguy
Hall Of Famer
 
RBLwebguy's Avatar
 
Join Date: Jun 2002
Location: Canuckistan
Posts: 5,162
Quote:
Originally Posted by Kaitiaki View Post
Neither the manual nor the game specify the formula that determines the money available for extensions. It is not the same as the formula used for free agents/current year contracts, which is what you quoted (and actually, the manual is misleading about that, because Proj. Budget Room already factors in payroll information; that doesn't need to be subtracted a second time).

Money available for extensions involves things like your expected payrolls for next season, which factors in contract estimates for any arbitration-eligible players you may have (estimates which are not displayed anywhere).

Honestly, with the information the game currently presents, there's no way you can really verify the accuracy of the money available for extensions. You just have to take it's word for it.

- Kai
According to the manual, it does specify where it comes from, but I can't get the calc to match what is allowed:

18.3.6. Money Available for Contract Signings
The summary also shows the amount of money you have left for player contracts this season. Your owner
will not allow you to submit an offer that would exceed this amount.
The game uses the following formula to determine the amount of money you have available for signings:
[budget room + cash] - current payroll - pending offers

Your money available for contracts can change drastically just after player arbitration values are decided,
so be careful!

Note: Players on the active roster with minor league contracts are considered as making the league
minimum for purposes of this calculation.
RBLwebguy is offline   Reply With Quote
Old 01-03-2008, 12:41 PM   #6
Kaitiaki
Hall Of Famer
 
Kaitiaki's Avatar
 
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,065
Quote:
Originally Posted by RBLwebguy View Post
According to the manual, it does specify where it comes from, but I can't get the calc to match what is allowed:

18.3.6. Money Available for Contract Signings
The summary also shows the amount of money you have left for player contracts this season. Your owner
will not allow you to submit an offer that would exceed this amount.
The game uses the following formula to determine the amount of money you have available for signings:
[budget room + cash] - current payroll - pending offers
This is not talking about the same thing. The game has two completely separate values, with separate calculations, for current-year contracts (i.e., signing a player on the free agent market) and next-year contracts (i.e., signing a player to an extension). What you quoted is addressing current-year signings (it's also addressing it wrong, as I wrote above), but you had initially asked about your owner's money for next-year contracts.

- Kai
__________________
BJHL: Commissioner; Owner: Wichita War Eagles
Kaitiaki is offline   Reply With Quote
Old 01-03-2008, 12:48 PM   #7
RBLwebguy
Hall Of Famer
 
RBLwebguy's Avatar
 
Join Date: Jun 2002
Location: Canuckistan
Posts: 5,162
Quote:
Originally Posted by Kaitiaki View Post
This is not talking about the same thing. The game has two completely separate values, with separate calculations, for current-year contracts (i.e., signing a player on the free agent market) and next-year contracts (i.e., signing a player to an extension). What you quoted is addressing current-year signings (it's also addressing it wrong, as I wrote above), but you had initially asked about your owner's money for next-year contracts.

- Kai
I assumed 18.3.6 was in regards to player extensions, if not, my bad
RBLwebguy is offline   Reply With Quote
Old 01-03-2008, 02:07 PM   #8
Red Sox Scout
Minors (Rookie Ball)
 
Join Date: Dec 2007
Location: Southwest USA
Posts: 29
Quote:
Originally Posted by RBLwebguy View Post
I have owners who feel like quitting because they don't understand their financial situation. Here is a snapshot of my team which appears to be quite healthy in terms of cash on had and cap room. The box below says I have 11 mill to spend on FA's, why so little?
Apparently the reason you have $11,915,268 for player signings is because your league has a salary cap of $85,000,000.

$11,915,268 plus your current payroll of $73.084,372 = exactly $85,000,000.

While it says the figure is based on projected budget room plus cash, it also takes into account the salary cap of the league.

--
For those asking about extensions, somehow (rather mysteriously, as far I can figure), the game takes into account your current financials, next year's already contracted salaries (which may include some increases over the present year), and an amount set aside for any arbitration contracts that will be arbitrated in the off season.
Red Sox Scout is offline   Reply With Quote
Old 01-03-2008, 02:14 PM   #9
Another Mike D
All Star Reserve
 
Join Date: Feb 2002
Location: atl
Posts: 891
I do not believe the game takes into account future contracts when determining extension allowances. I only say this because a few of GMs were unable to retain players that were walking because the game said they had no money for extensions. They were in the black, had budget room, but couldn't give guys extensions. They then started the next season with lots of extra budget rooms. I have a feeling the finances part of this game is extreeeeeeemely buggy and needs to be looked at, but there's more money to be made by "tweaking it" in the next version.
__________________
San Diego Padres NexGen Baseball League
Cleveland Indians United Baseball League

Co-commissioner of United Baseball League
Another Mike D is offline   Reply With Quote
Old 01-03-2008, 03:31 PM   #10
RBLwebguy
Hall Of Famer
 
RBLwebguy's Avatar
 
Join Date: Jun 2002
Location: Canuckistan
Posts: 5,162
Quote:
Originally Posted by Red Sox Scout View Post
Apparently the reason you have $11,915,268 for player signings is because your league has a salary cap of $85,000,000.

$11,915,268 plus your current payroll of $73.084,372 = exactly $85,000,000.

While it says the figure is based on projected budget room plus cash, it also takes into account the salary cap of the league.

--
For those asking about extensions, somehow (rather mysteriously, as far I can figure), the game takes into account your current financials, next year's already contracted salaries (which may include some increases over the present year), and an amount set aside for any arbitration contracts that will be arbitrated in the off season.

Yeah I figured that out after a while of looking. It seems that the cap handicaps teams closer to the cap, and in 6.5 version and earlier it didn't have this effect. There was always plenty of room to make contract extensions unless teams were broke, and even then it wasn't that bad.

Teams should be able to sign guys to a point with under the fact that some of the expensive players currently on the roster will retire, will be traded, or won't be signed.

I guess a workaround for that is to raise the cap by x number of dollars which in turn gives a team some more flexability
RBLwebguy is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:02 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments