|
||||
| ||||
|
|||||||
| Earlier versions of OOTP: General Discussions General chat about the game... |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Hall Of Famer
Join Date: Jun 2002
Location: Canuckistan
Posts: 5,162
|
Financials: What am I missing?
According to this (from the manual), this team should have no money for extensions, but the sim says he has $10,873,900 left for extensions. What am I missing?
Current Budget $91,854,442.00 Staff Payroll $0.00 Player Payroll $85,613,900.00 Number of games in season 162 Number of games remaining in season: 57.00 Staff Expenses $0.00 Player Expenses $61,907,165.00 Proj Budget Room $(176,132.26) Current Budget - [player payroll / total # of games in season * number of games left in season] - player expenses Cash $61,696,090.00 Current Payroll $85,613,900.00 Pending Offers $- Money to spend on Ext $(24,093,942.26) [budget room + cash] - current payroll - pending offers Here is team financial page link http://www.wlb.leagueserver.net/WLBr...al_report.html |
|
|
|
|
|
#2 |
|
Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,065
|
Neither the manual nor the game specify the formula that determines the money available for extensions. It is not the same as the formula used for free agents/current year contracts, which is what you quoted (and actually, the manual is misleading about that, because Proj. Budget Room already factors in payroll information; that doesn't need to be subtracted a second time).
Money available for extensions involves things like your expected payrolls for next season, which factors in contract estimates for any arbitration-eligible players you may have (estimates which are not displayed anywhere). Honestly, with the information the game currently presents, there's no way you can really verify the accuracy of the money available for extensions. You just have to take it's word for it. - Kai
__________________
BJHL: Commissioner; Owner: Wichita War Eagles |
|
|
|
|
|
#3 |
|
Hall Of Famer
Join Date: Jun 2002
Location: Canuckistan
Posts: 5,162
|
I have owners who feel like quitting because they don't understand their financial situation. Here is a snapshot of my team which appears to be quite healthy in terms of cash on had and cap room. The box below says I have 11 mill to spend on FA's, why so little?
|
|
|
|
|
|
#4 |
|
Hall Of Famer
Join Date: Jun 2003
Posts: 8,712
|
The poor way the game handles financials intuitively induced me to create my own model. So I understand your frustration. Hopefully it gets better in the future.
__________________
------ My Mods OOTP Advanced Stats & DFS Suite Managerial Strategy Pack Competitive Balance Tax Calculator Major League Women's Baseball (OOTP24) quickstart Indian Premier League | 300+ years of baseball quickstart | Expatriate League quickstart | Off-Field Injuries Update | Women's Name File for OOTP | ---- Dynasty classics: Centurion comes to OOTP5 | DC Moneyball Dynasty (2004) |
|
|
|
|
|
#5 | |
|
Hall Of Famer
Join Date: Jun 2002
Location: Canuckistan
Posts: 5,162
|
Quote:
18.3.6. Money Available for Contract Signings The summary also shows the amount of money you have left for player contracts this season. Your owner will not allow you to submit an offer that would exceed this amount. The game uses the following formula to determine the amount of money you have available for signings: [budget room + cash] - current payroll - pending offers Your money available for contracts can change drastically just after player arbitration values are decided, so be careful! Note: Players on the active roster with minor league contracts are considered as making the league minimum for purposes of this calculation. |
|
|
|
|
|
|
#6 | |
|
Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,065
|
Quote:
- Kai
__________________
BJHL: Commissioner; Owner: Wichita War Eagles |
|
|
|
|
|
|
#7 | |
|
Hall Of Famer
Join Date: Jun 2002
Location: Canuckistan
Posts: 5,162
|
Quote:
|
|
|
|
|
|
|
#8 | |
|
Minors (Rookie Ball)
Join Date: Dec 2007
Location: Southwest USA
Posts: 29
|
Quote:
$11,915,268 plus your current payroll of $73.084,372 = exactly $85,000,000. While it says the figure is based on projected budget room plus cash, it also takes into account the salary cap of the league. -- For those asking about extensions, somehow (rather mysteriously, as far I can figure), the game takes into account your current financials, next year's already contracted salaries (which may include some increases over the present year), and an amount set aside for any arbitration contracts that will be arbitrated in the off season. |
|
|
|
|
|
|
#9 |
|
All Star Reserve
Join Date: Feb 2002
Location: atl
Posts: 891
|
I do not believe the game takes into account future contracts when determining extension allowances. I only say this because a few of GMs were unable to retain players that were walking because the game said they had no money for extensions. They were in the black, had budget room, but couldn't give guys extensions. They then started the next season with lots of extra budget rooms. I have a feeling the finances part of this game is extreeeeeeemely buggy and needs to be looked at, but there's more money to be made by "tweaking it" in the next version.
__________________
San Diego Padres NexGen Baseball League Cleveland Indians United Baseball League Co-commissioner of United Baseball League |
|
|
|
|
|
#10 | |
|
Hall Of Famer
Join Date: Jun 2002
Location: Canuckistan
Posts: 5,162
|
Quote:
Yeah I figured that out after a while of looking. It seems that the cap handicaps teams closer to the cap, and in 6.5 version and earlier it didn't have this effect. There was always plenty of room to make contract extensions unless teams were broke, and even then it wasn't that bad. Teams should be able to sign guys to a point with under the fact that some of the expensive players currently on the roster will retire, will be traded, or won't be signed. I guess a workaround for that is to raise the cap by x number of dollars which in turn gives a team some more flexability
|
|
|
|
|
![]() |
| Bookmarks |
|
|