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Old 04-29-2007, 01:48 AM   #1
lincarnate
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AI bullpen/roster management

Just a few minutes ago, I was managing a game and I noticed that the computer hadn't removed its starter after about 115 pitches. Then 125. Then 137. After finishing the game, I decided to look at the final pitch count for the pitcher and I was a little surprised to say the least.



171 pitches in a modern league with reliever usage set to "very often" and endurance set to "low"? I checked Mealey's endurance and it's 126/250, very mediocre for a starter. Then I checked the Yankees' pitching staff to see if the bullpen was shot or what...



Well, sort of. Cerda was tired but could have been used at least for an inning (at 43% rest, better than Mealey those last couple of innings...) but that's not too bad of a choice. But what about Cormier and Lowry? Cormier hadn't thrown a pitch in at least 5 days and Lowry threw 36 pitches 4 days ago, why couldn't the AI bring in one of those guys? Or maybe the AI could have made some roster moves to bring up a fresh arm? It's a little disconcerting to see the AI turn into Billy Martin when the bullpen is gone.
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Old 04-29-2007, 05:02 AM   #2
reo
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This definitely needs to addressed.
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Old 04-29-2007, 11:43 AM   #3
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Over the course of time there will be anomalies. This may happen but will be very rare and I would prefer the AI never use one of the 5 starters in a relief role. Once you open that can of worms you can bet that in game 6 of the WS the AI will use their #1 SP in an extra inning game when he is scheduled to start game 7 if necessary. Or your number #1 or #2 SP will miss two or three starts per season because the AI used them the day before in a 16 inning game.

If the AI can be "tweaked" to use your most expendable P (worst RP on your staff) to be the guy to suck it up and pitch that may be ok. Of course someone will complain I still had a chance to win and the AI put in "Joe Loser".

As far as this SP's endurance it certainly is not mediocre unless you are using some scale that I don't know about. I'm assuming you have the option to show ratings over 100 checked? On default settings 100 is the highest rating that shows and anyone with a 100+ has tremendous endurance, your guy is 126.

I use the same "very often and low" settings you do and a P with an endurance of 85 is capable of throwing 120-125 pitches. I play out all of my games and have never been blessed with a P with endurance higher than low 90's and in 14 seasons I doubt I've had more than 2 or three. I think your guy has incredible endurance and with that 126, while I wouldn't want him to do it often could probably throw 140 pitches (only a guess, never had a guy with that kind of rubber arm).

So, in short this stuff is going to happen but rarely.

Can the AI be tweaked to handle it better? Of course like anything the AI does this could be improved.

Should the AI go into your designated 5 starters to get through a game like this? I don't think so. It will open a can of worms that will make a bigger mess than it cleans up.
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Old 04-29-2007, 12:08 PM   #4
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Basically, it sounds like Mealy took one for the team in a blow-out game.

The 126 rating was on a scale of 200 (250). So I would guess it would show as maybe a 70 or so on the 100-pt scale.
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Old 04-29-2007, 01:30 PM   #5
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Quote:
Originally Posted by RonCo View Post
Basically, it sounds like Mealy took one for the team in a blow-out game.

The 126 rating was on a scale of 200 (250). So I would guess it would show as maybe a 70 or so on the 100-pt scale.
Then the scale doesn't work they way I thought it did. I thought his 126 SP would show up as a 100 with a default 1-100 scale.

I assumed everything is actually done on the 250 scale while the game will only show ratings to 100, with 250 obviously being freaks of nature You then set the option to show ratings over 100 so you know who these freaks are instead of wondering how this one guy can continually outperform other 90-100 rated players. I thought you were only giving yourself more information when showing the over 100 score. You're saying when you show ratings over 100 the actual scale changes to 250 from 100?

Or am I misunderstanding something here?
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Old 04-29-2007, 01:52 PM   #6
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Looking at that bullpen, it would be good to have an option to be alerted if the bullpen is too tired. If you're simming long periods, a tired bullpen could cost you a few games.
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Old 04-29-2007, 02:13 PM   #7
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Quote:
Originally Posted by Sweed View Post
Then the scale doesn't work they way I thought it did. I thought his 126 SP would show up as a 100 with a default 1-100 scale.

I assumed everything is actually done on the 250 scale while the game will only show ratings to 100, with 250 obviously being freaks of nature You then set the option to show ratings over 100 so you know who these freaks are instead of wondering how this one guy can continually outperform other 90-100 rated players. I thought you were only giving yourself more information when showing the over 100 score. You're saying when you show ratings over 100 the actual scale changes to 250 from 100?

Or am I misunderstanding something here?
"100" on the 1-100 scale corresponds to "200" on the scale that the game uses.
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Old 05-04-2007, 05:09 AM   #8
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This guy would be a '64' on the 1-100 scale. For some reason the scale doesn't just divide by two, but adds one either before or after the division (I can't remember which). Nothing is easy. The top end of the 'over 100' scale is 126, which equates to 250 on the 1-250 scale.
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Old 05-04-2007, 07:24 AM   #9
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Somebody better tell Ron Villone, Erik Hanson, and Tim Wakefield that they were not used realistically...
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