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Earlier versions of OOTP: Suggestions and Feature Wish List Let us know what you would like to see in future versions of OOTP! OOTPBM 2006 is in development, and there is still time left to get your suggestions into the game.

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Old 11-13-2006, 02:47 PM   #1
ctorg
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Bring back "Recalculation"

I'd really like to see a return of the "recalculate for historical accuracy" button. I realize recalculation happens automatically if you want it to, but it's only at the beginning of the season. The button would be particularly useful when you're setting up a league and you make a lot of changes, as it lets you at least get things looking roughly as they should.
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Old 11-13-2006, 03:21 PM   #2
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Quote:
Originally Posted by ctorg View Post
I'd really like to see a return of the "recalculate for historical accuracy" button. I realize recalculation happens automatically if you want it to, but it's only at the beginning of the season. The button would be particularly useful when you're setting up a league and you make a lot of changes, as it lets you at least get things looking roughly as they should.
You must be one of the only people in OOTP who actually understood, or believes they do, how that button worked. I can't recall many other areas that were more debated or caused more confusion than that little bugger. While I understand your intent, a sound one, if something like this is added it is imperative (IMHO) that Markus step up and define what it is it will actually do and how.
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Old 11-14-2006, 11:59 AM   #3
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Originally Posted by endgame View Post
You must be one of the only people in OOTP who actually understood, or believes they do, how that button worked. I can't recall many other areas that were more debated or caused more confusion than that little bugger. While I understand your intent, a sound one, if something like this is added it is imperative (IMHO) that Markus step up and define what it is it will actually do and how.
I thought it was pretty straightforward. You know how the current version of the game will currently autocalculate the league totals modifiers when you go to a new season (if you have the box checked)? Well, the "reclculate for historical accuracy" button did that (excent that it applied the changes to the numbers themselves, since there were no "modifiers" in earlier versions). It's automated now. But if you change a substantial amount of league data - say, by making a roster set - you can't have it recalculate the league totals anymore.

Here's how it basically worked:

There is a file in the database folder that has the league totals for each year in real history. Pressing button would adjust the league totals for your league so that they would produce stats similar to the actual totals listed for the year.

So let's say you're setting up a league in 1920 but you have players with ratings that are like modern day ones. Hitting the button would adjust the league totals so that you get strikeout, homerun, etc., levels that are similar to the year 1920.

It wasn't perfect, but it was a close enough estimate to get reasonable numbers.
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Old 11-15-2006, 12:36 AM   #4
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Originally Posted by endgame View Post
You must be one of the only people in OOTP who actually understood, or believes they do, how that button worked. I can't recall many other areas that were more debated or caused more confusion than that little bugger. While I understand your intent, a sound one, if something like this is added it is imperative (IMHO) that Markus step up and define what it is it will actually do and how.
I used to use the 'recalculate' button all the time to get league totals for the previous season I played. I kept a spreadsheet with target stats and using recalculate made it easy to see how my league was performing relative to that so I could make adjustments. Was quite a handy button.
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Old 11-15-2006, 05:16 AM   #5
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The handiness of the button was mitigated by how the game didn't really figure out BABIP all that well at all in 6.5. I mean, the game did pretty well with recalculating homeruns and Ks and walks and all that, but batting averages were generally way off because, well, DIPS was very new to the game and was broken.

Personally, I think the fact that the game does this stuff automatically is one of the best aspects of 2006. Yes, it was kinda nice to reticulate the ol' splines in the middle of the season, but the llamas didn't like that (10 points for the reference!) and besides you run into sample size issues. Now you sort of have to just let the first season be all off statistically speaking (though you can calculate by hand to get you within the ballpark, so to speak) and then afterwards the game does uncannily well even when you throw extra stuff into the mix like expansion and changing of rotation/bullpen size.
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