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#1 |
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All Star Reserve
Join Date: Nov 2005
Posts: 534
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How do Commishes handle trades?
This is the first league Im running and Im still figure out ways of making the seasons smooth. So here is my question.
How do you guys handle trades between GMs? The way I do is that I have them post the trade on the forum so I can approve it then I enter in the trade myself before I sim. That seems to work fun but here is the problem. The GMs cant use those players until next sim which is pretty damn lame so Im trying to find a better way to do this. How do you guys handle league trades? |
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#2 |
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Hall Of Famer
Join Date: Oct 2003
Location: San Diego, California
Posts: 2,737
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Process all trades after each sim. It's basicially the only fair way to go. When you process trades before a sim, teams are now playing with incomplete line-ups or pitching staffs.
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#3 |
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All Star Reserve
Join Date: Nov 2005
Posts: 534
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#4 |
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Hall Of Famer
Join Date: Oct 2003
Location: San Diego, California
Posts: 2,737
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There is no other way around it though. Every league I've been with uses this method.
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#5 |
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Global Moderator
Join Date: Dec 2001
Location: Muscatine, IA
Posts: 8,277
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We process trades prior to the sim if both teams provide instructions on what to do with their players. If they don't, it goes through after the sim.
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#6 | |
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Hall Of Famer
Join Date: Jun 2003
Location: Spokane WA
Posts: 2,117
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Quote:
State that all trades will be processed after the sim, unless both teams provide detailed instructions on where to place the players and how to fit them into the lineups. Many of the leagues I've been in provide a specific forum for Roster Instructions for just this purpose. For example, if a team A trades major league SP Joe Schmo to team B for major league LF Bob Smith and AAA SP Juan Hernandez, team A has to say how they're going to replace Schmo in the rotation, where Hernandez should be placed in the organization, and what spot Smith should bat in. Likewise, team B has to say how they're going to replace Smith and where Schmo should go in the rotation.
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Jeff Watson Former dynasty writer and online league player, now mostly retired |
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#7 |
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All Star Starter
Join Date: Dec 2005
Posts: 1,255
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This is how we do it as well. I didn't want to open the before the sim with instructions can of worms.
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#8 |
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All Star Starter
Join Date: Aug 2003
Posts: 1,146
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We have a "trade sim" the day before every sim. Trades are made, league file is pushed out, then GMs can manage it themselves and not have to rely on someone else setting up their rosters. So the only trades that can be processed before the sim would be the ones that occurred less than 24hrs before the sim.
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#9 | |
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Hall Of Famer
Join Date: Jun 2003
Location: Spokane WA
Posts: 2,117
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Quote:
Not saying there aren't any, I've just never seen any myself.
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Jeff Watson Former dynasty writer and online league player, now mostly retired |
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#10 |
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All Star Starter
Join Date: Dec 2005
Posts: 1,255
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Owners not providing correct instructions, one owner providing them and the other not. Stuff like that. I prefer to interact with the other teams in my league as little as possible. Other commishes might have more time to do these kind of things but I don't.
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#11 |
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Major Leagues
Join Date: Sep 2005
Location: Chicago, IL
Posts: 361
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it amazes me, along those same guidelines, how league can not have the game required. who honestly has the time to go through and make changes for 30 teams in a normal MLB league, then have time to sim. i cant imagine how long that would take every sim day.
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Phil Zuber Beyond the Ivy - Commish, Twins GM Stars and Stripes Baseball League - Cubs GM Bricks and Ivy - Orioles GM Sim Coalition - co-founder
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#12 |
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Hall Of Famer
Join Date: Jun 2003
Location: Spokane WA
Posts: 2,117
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It's crazy. I did this for a 16-team league for a little while before I went absolutely insane. It takes a lot of time, and I'm guessing it's one reason that leagues like that don't last very long. Commissioner burnout levels have to be sky-high.
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Jeff Watson Former dynasty writer and online league player, now mostly retired |
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#13 |
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All Star Reserve
Join Date: Nov 2005
Posts: 534
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I guess Ill just process the trades after the sim.
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#14 |
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Global Moderator
Join Date: Nov 2002
Posts: 12,044
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I never had any great difficulty processing trades before a sim. If the person left instructions, I followed them. If not (I don't remember the not), I imagine I just put the player at whatever level I thought was best (I wouldn't bother reworking the lineups or anything). Were the members just really good at leaving instructions? Maybe they were, but I doubt they were all that different from most others.
We required GMs to have the game though so I never had to deal with that. I believe our GMs probably liked that they got their players one week earlier. I know I wished that in a league I was in that didn't do it.
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#15 |
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Hall Of Famer
Join Date: Apr 2004
Location: New York, NY
Posts: 2,804
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Agreed. I can't imagine wasting all that time. I just recently stepped in as backup simmer in an OOTP2006 online league and have been doing sims pretty regularly because the commish is busy. I never realized how long it takes to do everything. Usually it takes me almost an hour to finish the sim, upload the web reports and upload the CSV files.
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Commish: Over The Mound |
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#16 | |
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All Star Reserve
Join Date: Dec 2001
Location: Hawaii
Posts: 887
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Quote:
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Offey WWBL Commissioner(2004-2014 real life years) WWBL: Hawaii Island Warriors 2005 Pacific League Champion 2006 Pacific League Champion 2007 Pacific League Champion 2008 WWBL WORLD CHAMPION 2010 WWBL WORLD CHAMPION 2019 WWBL WORLD CHAMPION 2029 WWBL WORLD CHAMPION The Island Warriors are 21-23 in World Series play. BadAssBaseball: Boston Red Sox 1906 American League Champion 1907 WORLD CHAMPION |
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#17 | |
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All Star Reserve
Join Date: Nov 2005
Posts: 534
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Quote:
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