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Old 11-06-2006, 10:08 AM   #1
DaMook
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How do Commishes handle trades?

This is the first league Im running and Im still figure out ways of making the seasons smooth. So here is my question.

How do you guys handle trades between GMs? The way I do is that I have them post the trade on the forum so I can approve it then I enter in the trade myself before I sim. That seems to work fun but here is the problem. The GMs cant use those players until next sim which is pretty damn lame so Im trying to find a better way to do this.

How do you guys handle league trades?
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Old 11-06-2006, 10:17 AM   #2
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Process all trades after each sim. It's basicially the only fair way to go. When you process trades before a sim, teams are now playing with incomplete line-ups or pitching staffs.
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Old 11-06-2006, 10:31 AM   #3
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Process all trades after each sim. It's basicially the only fair way to go. When you process trades before a sim, teams are now playing with incomplete line-ups or pitching staffs.
That can work but they still have to wait a whole sim to utilize the players.
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Old 11-06-2006, 10:36 AM   #4
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That can work but they still have to wait a whole sim to utilize the players.
There is no other way around it though. Every league I've been with uses this method.
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Old 11-06-2006, 11:13 AM   #5
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We process trades prior to the sim if both teams provide instructions on what to do with their players. If they don't, it goes through after the sim.
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Old 11-06-2006, 11:28 AM   #6
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We process trades prior to the sim if both teams provide instructions on what to do with their players. If they don't, it goes through after the sim.
What the esteemed sporr says.

State that all trades will be processed after the sim, unless both teams provide detailed instructions on where to place the players and how to fit them into the lineups. Many of the leagues I've been in provide a specific forum for Roster Instructions for just this purpose.

For example, if a team A trades major league SP Joe Schmo to team B for major league LF Bob Smith and AAA SP Juan Hernandez, team A has to say how they're going to replace Schmo in the rotation, where Hernandez should be placed in the organization, and what spot Smith should bat in. Likewise, team B has to say how they're going to replace Smith and where Schmo should go in the rotation.
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Old 11-06-2006, 12:20 PM   #7
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Process all trades after each sim. It's basicially the only fair way to go. When you process trades before a sim, teams are now playing with incomplete line-ups or pitching staffs.
This is how we do it as well. I didn't want to open the before the sim with instructions can of worms.
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Old 11-06-2006, 12:40 PM   #8
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We have a "trade sim" the day before every sim. Trades are made, league file is pushed out, then GMs can manage it themselves and not have to rely on someone else setting up their rosters. So the only trades that can be processed before the sim would be the ones that occurred less than 24hrs before the sim.
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Old 11-06-2006, 01:21 PM   #9
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This is how we do it as well. I didn't want to open the before the sim with instructions can of worms.
Out of curiosity, what's inside that can of worms? I've never encountered any issues with the "before the sim with instructions".

Not saying there aren't any, I've just never seen any myself.
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Old 11-06-2006, 01:26 PM   #10
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Out of curiosity, what's inside that can of worms? I've never encountered any issues with the "before the sim with instructions".

Not saying there aren't any, I've just never seen any myself.
Owners not providing correct instructions, one owner providing them and the other not. Stuff like that. I prefer to interact with the other teams in my league as little as possible. Other commishes might have more time to do these kind of things but I don't.
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Old 11-06-2006, 02:42 PM   #11
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Owners not providing correct instructions, one owner providing them and the other not. Stuff like that. I prefer to interact with the other teams in my league as little as possible. Other commishes might have more time to do these kind of things but I don't.
it amazes me, along those same guidelines, how league can not have the game required. who honestly has the time to go through and make changes for 30 teams in a normal MLB league, then have time to sim. i cant imagine how long that would take every sim day.
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Old 11-06-2006, 02:46 PM   #12
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it amazes me, along those same guidelines, how league can not have the game required. who honestly has the time to go through and make changes for 30 teams in a normal MLB league, then have time to sim. i cant imagine how long that would take every sim day.
It's crazy. I did this for a 16-team league for a little while before I went absolutely insane. It takes a lot of time, and I'm guessing it's one reason that leagues like that don't last very long. Commissioner burnout levels have to be sky-high.
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Old 11-06-2006, 04:21 PM   #13
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I guess Ill just process the trades after the sim.
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Old 11-06-2006, 05:10 PM   #14
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I never had any great difficulty processing trades before a sim. If the person left instructions, I followed them. If not (I don't remember the not), I imagine I just put the player at whatever level I thought was best (I wouldn't bother reworking the lineups or anything). Were the members just really good at leaving instructions? Maybe they were, but I doubt they were all that different from most others.

We required GMs to have the game though so I never had to deal with that.

I believe our GMs probably liked that they got their players one week earlier. I know I wished that in a league I was in that didn't do it.
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Old 11-08-2006, 06:28 PM   #15
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Owners not providing correct instructions, one owner providing them and the other not. Stuff like that. I prefer to interact with the other teams in my league as little as possible. Other commishes might have more time to do these kind of things but I don't.
Agreed. I can't imagine wasting all that time. I just recently stepped in as backup simmer in an OOTP2006 online league and have been doing sims pretty regularly because the commish is busy. I never realized how long it takes to do everything. Usually it takes me almost an hour to finish the sim, upload the web reports and upload the CSV files.
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Old 11-09-2006, 06:19 PM   #16
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Originally Posted by DaMook View Post
This is the first league Im running and Im still figure out ways of making the seasons smooth. So here is my question.

How do you guys handle trades between GMs? The way I do is that I have them post the trade on the forum so I can approve it then I enter in the trade myself before I sim. That seems to work fun but here is the problem. The GMs cant use those players until next sim which is pretty damn lame so Im trying to find a better way to do this.

How do you guys handle league trades?
I do the trades before the sim and allow the GM's to leave me instructions on where to place guys in the lineup. It's a little more work but OOTP 2006 removed so much of what I used to have to do that I don't mind. This way the deal gets done , nothing I hate more than making a trade that I have to cancel because the guy got hurt during th sim before the trade
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Old 11-10-2006, 11:42 AM   #17
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I do the trades before the sim and allow the GM's to leave me instructions on where to place guys in the lineup. It's a little more work but OOTP 2006 removed so much of what I used to have to do that I don't mind. This way the deal gets done , nothing I hate more than making a trade that I have to cancel because the guy got hurt during th sim before the trade
That's a good point. I wouldn't want to cancel a trade cause of an injury.
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