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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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All Star Starter
Join Date: Apr 2002
Location: springfield, illinois
Posts: 1,243
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A few AI ingame issues hopefully addressed by 1.03
1) Too many intentional walks by the AI, usually too early in the game.
2) Way too many steal attempts of 3B. These often happen in bad situations too such as tying run on 2B with 2 outs or no outs, etc. 3) Too much pinch hitting for position players even with the setup changed to very rarely. These issues have all been mentioned before but I just want to make sure they aren't forgotten. |
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#2 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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1) Not true, in my tests the league totals for IBB were usually in line with real life numbers.
2) Not true either, the frequencies match the ones in my retrosheet play-by-play analysis. 3) That just got tweaked. |
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#3 |
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Global Moderator
Join Date: Nov 2002
Posts: 12,035
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I wonder, are the results different depending on whether you play or sim the games out? I'm guessing Markus compares sim results to real life data whereas people are noticing play results.
__________________
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#4 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,725
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Quote:
I'm pretty sure the sim and play engines are the same. |
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#5 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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Quote:
These observations are really meaningless, all that counts are test results in long term simulations, not impressions from playing out a few games.
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#6 |
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Global Moderator
Join Date: Nov 2002
Posts: 12,035
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Well, if these things really bother someone then they should probably run their own tests.
Another possibility is maybe Markus is comparing results to a different time frame than others are. For example, maybe people are more comparing to what they've seen in real life over the last 10 years and maybe Markus is more comparing to what has happened over the last 40 years. Small things like this might change over time.
__________________
My OOTP Wishlist | My FAQ List OOTP Wiki | Your Recommended Team Nicknames, By City (A Crowdsourced Project) For Beta/Devs: Full screen (1920x1080) |
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#7 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,508
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Sample size is always important. Statistically, OOTP 2006 has been a soild improvement in most areas I've spent time to study with a prudent sample size...thoough I haven't studied steal of third opportunities. Hmmm...I'll have to think about how to even get the data to say for sure if this is out of whack or not. I can't think of a quick way to check it, anyway.
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#8 | |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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Quote:
I believe the same is true of the stolen base totals. Overall, they can be normalized, but runners are much more apt to try for third than they are for second, which is the exact opposite of real life. (A steal of third, while statistically easier to accomplish, holds a much higher failure cost). Especially, with two outs, runners should be much less ready to take off for third. |
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#9 |
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All Star Starter
Join Date: Apr 2002
Location: springfield, illinois
Posts: 1,243
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I guess I should have been clearer...I don't have a problem with the amount of intentional walks...it is the situations in which they occur. Same with steal attempts of third. I'm not debating the overall frequencies but some of the situations are totally absurd.
In general, overall statistical totals should be tested by long term stats. But, the only way to see the issues I'm referring to is by playing out games (because the quantity isn't being questioned as much as the situation). I've played out probably 90+ games since 1.02 has been out. I think that's plenty to take note of situations where intentional walks are being issued and attempts at stealing 3B are occurring. Again, I don't have a problem with the overall totals...it is the situations which are troubling. |
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#10 | ||
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Hall Of Famer
Join Date: May 2006
Posts: 3,644
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Quote:
The same would go for IBB. Your totals might be correct, but intentional walks are being given during early innings when they should be concentrated in later situations. So this means that IBBs are happening too often in the early innings and probably not enough in the later innings. The human gamer can try to address this by adjusting the strategy sliders, but doing this for every team in your baseball universe would be far too time-consuming. So this is something that may need to be tweaked as a default. Quote:
That is why there have been several topics lately that have addressed these issues. It's not about playing out your games versus simulating them either. I see the same strategic problems in the game logs for simmed games. As I mentioned in another thread, a good example is that, when you tell teams and players to steal bases more often, you can't make a distinction between stealing second and stealing third. You also can't set your frequencies bases on the number of outs. So they will often steal second and/or try to steal third in the same inning, when it does not make strategic sense to do so. |
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#11 |
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All Star Starter
Join Date: Apr 2002
Location: springfield, illinois
Posts: 1,243
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Bump...hoping Markus sees these clarifications.
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#12 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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Yep, I saw these clarifications
But my real data also has it split up by inning/outs, and the simulated stolen bases reflect that.But I will look into the intentional walks again... |
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#13 |
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All Star Starter
Join Date: Apr 2002
Location: springfield, illinois
Posts: 1,243
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Thanks Markus...I appreciate the time you take to look into all the suggestions/issues posted.
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#14 | |
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Minors (Double A)
Join Date: Jun 2006
Posts: 166
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Quote:
I've seen something like the following happen numerous times in OOTP. Ninth inning AI team in the field and up by two, man on second no outs. IW to my leadoff hitter making it very likely that the AI team will have to face my 3 and 4 hitters with the tying run on base. If you watched an entire major league season, I'd be surprised if you saw a single instance of an IW in that spot. You would not go far wrong IMO if the AI team stopped issuing IWs to the tying or winning run. Also bad is issuing IWs when the AI team is several runs ahead. Last edited by Pirate Fan; 08-29-2006 at 12:17 PM. |
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#15 | |
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All Star Reserve
Join Date: Apr 2004
Posts: 822
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Quote:
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#16 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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Quote:
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#17 | |
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All Star Reserve
Join Date: Jun 2002
Location: Hartford
Posts: 978
Infractions: 0/1 (1)
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Quote:
Find a game on retrosheet where up 2 runs in the 9th and a runner on second someone walked Ichiro. Even if he was hitting .500, you've still got half a chance of getting him out and the most damage he is probably going to do is equal to a walk. 'All the time? Find once. |
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#18 |
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Minors (Double A)
Join Date: Jan 2004
Posts: 165
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Here's a problem I'm hoping will be fixed for this patch that has never been addressed once in tech support:
Player_list_panel::create_player_list - invalid column id My home system gets this anytime I import players from a database, be it Arod/Garland or Lahman, though it happens with fictional players as well. I've re-installed once, no change. |
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