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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
Minors (Double A)
Join Date: Feb 2014
Posts: 131
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Development and Aging Target age
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![]() Last edited by Ratbelly; 04-17-2024 at 07:03 PM. |
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#2 |
Minors (Double A)
Join Date: Apr 2023
Location: Korea, Republic of
Posts: 156
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Aging/Dev. speed decide the amount of value.
This is an example. With default setting(1.000) of dev speed; Player A has been developed his power from 20 to 50 during 3 years. With double setting(2.000) of dev speed; He would be able to develop his power from 20 to 80 during 3 years.(When he has enough potential) / or 20 to 50 during 1.5 years. The value means speed. 1.000 means 1x speed while 1.500 means 1.5x speed. also target age means when players start/end his developing/aging. For example, With default setting, player may end his development at 25 and start his aging curve at 30. if you set to target age both later, than he will end his development at 27 and start his aging curve at 32. But remember, changing Target Age will not impact to amount of rating increase/decrease. It moves only 'Target'. To summarize: 1. If Dev target age is set to earlier, than prospects will be able to debute in earlier age and reach their peak much ealier(not faster) 2. If Dev target age is set to later, than League's average debute time will be later.(not slower) 3. If Aging target age is set to earlier, than players will start their aging curve earlier. Also this means time of maintaining their peak after he reached is shorter. 4. If Aging target age is srt to later, than players will start their aging curve later. This means players will be remain at his peak much longer and they will be able to survive on MLB much longer but also prospects may has to wait more times. sorry for ugly draws but you can see graphs what I said about. Last edited by coolfish2; 04-18-2024 at 04:04 AM. |
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#3 |
Major Leagues
Join Date: Oct 2022
Posts: 435
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I have my player and pitcher aging speed set at .85 so I should get players aging into their mid to later 30s(?), even a 40 year old maybe(?)
Or the aging target is just older? |
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#4 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,607
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It's not hard and fast but the aging/development figures measure how quickly a player ages or develops whereas the target age is more or less where development ends and aging begins. Speed and speed-related metrics (like outfield range, baserunning, etc.) basically start at 100% and only trend downward but otherwise if you wanted to, say, set things up the way people thought aging worked in like the 60s and 70s where a guy's prime years were considered 28-32, you could push the target age up.
IME if you want really old guys in your league the easiest way to do it is by dropping aging down. I have it at I think .8 for position players and .75 for pitchers and I do indeed see guys play into their early 40s. Often those guys aren't very good and the ones who are are always about to fall off a cliff, but they do exist and for me, more importantly, guys can be useful into their mid to late 30s. (as an aside, yeah, guys drop off as well - I also have TCR set to 150 in my league - but I do think that IRL what happens is a lot of the time a guy getting "washed" at 35 is just a guy having a bad year and then never getting another chance after that. I know there was a study done on NFL QBs several years ago that found that roughly half the "aging" that occurred happened in a player's final year. This isn't to say that guys can't suddenly crap the bed - which is why I have TCR bumped up - it's just, you're going to treat a 34 year old coming off of a couple of seasons as awful as Jarred Kelenic's have been)
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