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Originally Posted by Matteo
i) MLB service days is counted whenever a player is on the active roster during the regular season after 4/1. I am not sure what the end date is the game stops counting MLB service days (end of regular season, end of playoffs???
end of RS
ii) A player also accumulates MLB service days whenever he is on the DL, or optioned to the minors for less than 20 days??? (question: does the game adds these days to the player report? our guess is yes)
iii) The game counts the days as described in i) and ii) in the MLB service days this year, and stops whenever 172 days are reached.
MLB regular seasons are slightly longer than 172 days (I believe it is 26 weeks, so times by 7 days equals 182 days). So say your schedule is substantially less than MLB (e.g. 81 games in 91 days), then you probably want to change that 172 days to a smaller number or it's going to take 2 years to get 1 year. Or say your schedule is longer, up it. Or perhaps your schedule is like MLB, but you want to make it easier(/harder) to get a year, then decrease(/increase) the 172 setting.
iv) Years of MLB service is important for the contract status of a player. The term years is a bit misleading, because it is more like cumulative days on the active roster. Once this amount of days surpasses 3x172 days a player is eligible for arbitration, and once it surpasses 6x172 days he will be an unrestricted FA.
v) This means the contract status of a player can change during the season (eg. on 4/13 he has 1000 MLB service days, and is arbitration eligibe, but on 6/13 he has 1060 MLB service days (> 6x172) and will be an unrestricted FA.
So, in a nutshell, MLB service years is influencing the contractual status of a player, and can change DURING a season! Hence, an owner must be cautios and do a lot of manual stuff to do team management. It doesn't help that there is NO info like: potential unrestricted FA when accruing 32 more MLB service days.....
That would be great if it did. I'd love to be able to make a mod that would tell us this, but we need the end date (e.g. day 270 of the calendar year) of the regular season and the exporter does not automatically spit it out. It spits out the start day, so I imagine it could spit out the regular season end day too.
vi) The first thing I thought was: lets put a player in AAA just before he exceeds 6x172 or 3x172 MLB service days to avoid paying for him (when it is august or september, or depending of his ratings). To avoid this, there is the pro service counter....
vii) The years of pro service counter is pretty easy. Once a player turns pro (is on the active or minor league roster of a franchise), he will have a pro service year. It doesn't matter whether he plays or not..... Every subsequent year he is on the roster (active or minor league), he gets an additional pro service year....
viii) The conversion does a bad thing, it sees pro service as a function of age. Since this part is important for rule V draft, minor league FA, waivers etc., it must be accurate. The best thing is to look at the first year a player has minor league or major league stats, and substract that year from the current year.... This will mean a lot of manual editing....
Very frustrating, especially for people like me that have overflowing minor league affiliates and will have to be very picky when it comes to who to leave off the 40 man and risk losing. This is not so much an issue for people who do not have many players that they don't want to lose.
ix) The pro service counter serves the following purpose:
a) A player with more than three, but less than 6 years of pro-service AND who is not on the 40-man roster is eligible for the rule V draft.
b) A player with more than 6 years of pro service AND who is not on the 40-man roster is eligble for minor league FA when they have a minor league contract. The description in the game is very cryptical: "minor league players with 6 years of minor league experience...." Minor league experience is NOT tracked, so I assume it would be pro service years???
Good question. I assumed it was pro time too.
x) The last part of the transaction primer is the waiver and minor league options procedure. The minore league options procedure is very unclear to us: "Allows a player to be optioned to the minor leagues 3 seperate years while on the 40-man roster. After 3 option years, he must stay on the active major league rosters, or clear waivers before demotion"
This raises a couple of questions:
a) Does this mean a player can only be send to the minor leagues from the active roster 3 times, 3 years, 1 time per year???
Unlimited times per year, or at least that is how I believe it is in MLB.
b) What about a player who is in AAA and on the 40-man roster. Can he be swapped between majors and minors as much as we want?
I believe so.
c) Is pro-service and mlb-service time irrelevant when demoting/promoting playes?
Well it's not relevant in the way you are probably thinking, but it sure is to me with good young players. Those cheap years are pretty valuable, including when you're just going to trade the player. You don't want to waste them, even when it's not a whole year for just a day or two like it was in v5. You also need to consider that if you add a player to the 40 man to put him in the bigs that you might have to lose another player with that spot being taken up, so that other player's time might matter. As for demotions, right to refuse only comes after all the option years on a player have been used up, but that's not really mlb or pro time.
xi) If minor league options are enabled, players who are out of option years must clear waivers before they can be sent to the minor leagues.
How does this interfere with players that can refuse assignment. Is that the same, or can players refuse at will. The way I read this, a player doesn't has the right to refuse based on his personal wish, but more whether he is out of option years...
Not sure, I thought there was some personal wish involved.
xii) How to handle waivers in online league. What should we use in waiver period considering we sim 10 days a sim...?
Not sure yet, something I need to look into though.
xiii) We haven't found a single reason why the service time on the 40-man roster is counted....Also, wouldn't it be enough to set a 40-man roster just at the end of the season?
I believe so.
5) I predict havoc if these issues are not cleared in the near future. Online leagues that are using v6 will have many disgruntled owners if the start realize they have made decision based on false or a lack of proper information hhow all rules exactly work. That is why we are commited getting all the answers before owners start making decision the would have never made when they had the full information they deserve....
I think I have a pretty good handle on how most of these things work, but I imagine many do not. Those that do are going to have a pretty big advantage and those who do not are going to be awfully frustrated losing out on players. The more threads like this they read, the more level the playing field will be though.
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