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Old 07-12-2025, 06:46 AM   #24
zevus
Minors (Double A)
 
Join Date: Mar 2022
Location: Over yonder
Posts: 148
Quote:
Originally Posted by hibees70 View Post
Big Poppy talks about “std.deviation in financial markets”.
I know nothing about that but if you had RNG like this in an rpg there would be outrage.
Still love the base game but they’ll get no more money from me.
indeed

I'm still doing some weekly drafts but losing interest in those, too.

I realize that this is the epitome of a "pay to win" game, but I was thinking that some bit of "skill" might be involved. I've spent a couple months trying to discover some hidden truths but have come up empty, alas!

I'm inclined to believe at this point that each card has some hidden value that is not visible to the player & an aggregation of these (like sum of all your "played" cards in a game) is how the winner & scores are determined. Only then does it utilize these ratings that we *can* see to generate the stats.

It fits in well with LeeD's theory ... just that what cards are "second-rate" is determined by some hidden value, and being "Massively Skilled" at handpicking your cards based on eras and their displayed stats, well ... not gonna do you a whole lot of good, because that newly introduced 101 card is *supposed* to be better than your 100 card so it comes with the higher internal value that determines actual winner and score margins, even if over some billion game sample size it generates lesser stats than the 100 card. It improves all the other cards you're using because it generates more wins and better run differentials for you!

Last edited by zevus; 07-12-2025 at 06:50 AM.
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