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Old 12-11-2024, 06:09 AM   #5
kq76
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Join Date: Nov 2002
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Good stuff. I watched it.

So with regard to the player who had ratings at 1B and 3B, but higher at 1B, is there no way now to tell the lab to focus on his 3B? If so, that's bonkers! OOTP generates too many 1B-only players as it is. I want to train players at higher-skilled positions, which are usually positions they're not good at; I don't want to train them at lower-skilled positions that they're already good at. We should go to a system where we're training players at infield arm, infield range, etc. The whole great appeal of the dev lab to me was that we could finally choose what positions we wanted to train our players at.

I'm really surprised that an outstanding batting outcome results in a power boost. What do you think about that? Should it? If it's going to give out boosts to things we didn't train them at, I think it should be random what they get the boost to.

I noticed the wiki says, "If you have a pitcher that gets an Outstanding result will have a chance at a velocity boost." and yet your video seems to say that has changed to a random boost. I take it the video is more up to date when it comes to that point?

That's some good info about why some programs will show up for some players and not for others. That definitely clears up some confusion I had.

I found it interesting that you recommended putting prospects through the program that they were weakest at. Yeah, I can guess at your reasoning, but I'm thinking that increasing contact (or maybe power) might almost always get you the best bang for your buck. Or maybe leverage what they're already good at it? I mean, a player with a really bad K rate isn't going to be all that much more valuable if they have a slightly better K rate, but a player with good power probably would be a fair bit more valuable if they had great power. If a player is not good at something, does it increase the chances of the associated program's success?

I'm glad to hear good coaches are important as I've put a lot into them. I really think we should make it easier for the user to decide what coaches to go after though. I've got a fairly intricate spreadsheet that I export the data to as without it I found coach hiring decisions to be an incredibly frustrating exercise. I don't think we should expect our average user to go through that.

I was surprised to hear you say that personality types of other players affect a player's dev lab success. It sounds like a lot has to do with player morale/happiness and so if factors A, B, and C (personality, etc) affect morale, which affects development, then all of A, B, and C indirectly affect dev.

Thanks for putting that together. I learned a fair amount!
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