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I see tons of complaints about this mostly on the subreddit, given the game is a simulation and the data is really diffuse based on the complexities of each person's individualized environment, it just feels like people want the game to essentially have it work that someone under 50 OVR in a 80 OVR league will automatically always be bad, but that's just not realistic. Obviously, there's always someone that's sub-replacement level in a game, but when you consider how many players go underscouted, or not in the right situation, it's not that weird that "bad" pitchers have "good" outcomes sometimes.
OOTP isn't meant to be a predicitive baseball sim that always maps to your imagination, frankly, I think that's what makes it such a good game. It's possible to tweak your player creation and league universes to work more align with your desired dreams, mostly by overclocking development and ratings, but it's a lot less fun and also usually results in hitters being too overpowered relative to pitching.
But ratings are like real life, humans don't always evaluate things right. If you stack your team with all the best players and they don't win, that's because that's what also happens IRL, not because the game is somehow fundamentally broken. But so many people want the game to work that way.
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