Quote:
Originally Posted by fuzzy_patters
I play some dead ball era, too, and this gave me an idea. What if we changed the settings so that the teams evaluate players mostly by stats? Would the computer-controlled teams bat the slugging percentage leaders in the middle of order, which are going to be guys with high contact and high gap during that era rather than being guys with high power? That might make a little more sense.
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Putting the game on 0/67/22/11 does seem to help with this, although the game will use ratings wherever it doesn't have game generated stats so you shouldn't expect a lot of difference until you're a couple years in at least.