Quote:
Originally Posted by Daniel_09
And in this regard, a recent example is Cody Bellinger, from being the MVP to almost being released by the Dodgers in the following two years to then having a very good season 3 years later.
In my simulations I like to have this type of cases, personally I find it boring that a player has a linear upward or downward trajectory.
With a TCR of 100 (default) you can have these types of cases, but by raising the TCR to 150, for example, you will see it more and they will be more noticeable.
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I've even had the Bellinger argument with people, albeit about a slightly different thing (part of an argument about making the game physics-based, which, I have to say, there are a lot of people who seem to be kind of deluded by statcast stats that certain aspects of the game are far more predictable than they actually are), and there are aaaaaaaaaaaall kinds of post facto arguments about why he was bad and why he's good again, things that are either a. not modeled in OOTP at all, included to some degree but not nearly to the extent that people say, or c. perfect examples of retrofitting excuses to largely random events.
Sometimes stuff is just kind of random or at least unpredictable and uncontrollable, in life and especially in baseball. If you want to make up a reason why your guy had a bad season and then a good one, make one up. It won't hurt anybody.