Quote:
Originally Posted by Haiku
Correct me if I'm wrong, but the Steal, H&R, R&H, Take a Pitch, and Bunt instructions work pitch by pitch even when using one-pitch mode. Essentially, everything except Swing simulates pitch by pitch. The same applies to pitching out and throw to base when defending. For pitchers instructions 1, 2, and 3 simulate in one-pitch mode, while the rest simulate pitch by pitch. In my experience H&R is fairly reasonable, while Steal forces the runner and the batter never swings. I typically H&R with my two best runners, one is typically a lead-off and the other batts 9th. I rarely steal with other guys unless chasing a result in the late innings. I never steal with more than 1 runners on bases. Always H&R with 2 strikes - 2 out.
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There is *some* pitch-by-pitch strategizing but even at that, a pitchout will not influence a player's chances of walking unless you throw 4 of them, a foul ball on a hit and run that leaves you with 2 strikes won't result in a strikeout any more times than swinging on an 0-0 count will, and so on.