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There are definitely reasons for the AI to manage individual player settings though. I'm not sure if the AI actually uses it but one classic situation I can think of is: a team as a whole wants to run a lot but they've got one guy who's really bad at getting caught. I don't think the AI does this but it would be kind of awesome if it set that guy to steal less often than the rest of the team. Likewise, setting one guy to always hit cleanup or play shortstop would tell the AI itself that for that one guy, it behaves differently.
This makes a ton of sense to me and it also makes sense to design an AI that jumps through certain logic gates when a player hits certain thresholds. I guess at the same time real life managers loved using Harold Reynolds for years after he established himself as a guy who'd steal at like a 55% success rate at the rate they were using him...
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Originally Posted by Markus Heinsohn
You bastard.... 
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The Great American Baseball Thrift Book - Like reading the Sporting News from back in the day, only with fake players. REAL LIFE DRAMA THOUGH maybe not
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