Quote:
Originally Posted by Woodman19
The system I implement (im the Commish of the league in question):
Scouting Discoveries: Off
Starting Pool size: Was 60, now its 124 and then I top up to 600 using created fictional players of "Scrub" quality, 16-17 year old, and raw.
I Set a $1 hard cap and then change it to a $0 hard cap to shut off player demands entirely and then track each teams limit outside of the game on a communal spreadsheet and its a tradable asset.
Only rules are a $100,000 minimum bid and teams must adhere to their budget space. and I simply log the signings as they occur each week after the July signing period begins.
I always hated the idea that some scout would find a kid at Walmart and sign them for free to a team bypassing any bid and the whole thing is frankly lazy and dumb in the base game. Doing it this way we try to mimic the real life signing period and everyone is fair game (no free 80 pot guys appear out of thin air)
We are now entering 2030 and are getting about 200-300 IAFA signed per year with a lot of our earlier classes just starting to make a name for themselves. It has really turned the July period into a sort of 2nd draft and our most active trading period and a huge boon to slack activity. It has also helped league demographics where 1/3 of the league is now an IAFA player of Caribbean nationality rather than the usual 90% Draft player that is generally all American in most default setting leagues over time.
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Thanks for sharing, always fun to hear how other leagues operate and glad to know the online league community is still creaking along years later. Especially love creative external systems for leagues.