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Old 07-10-2023, 11:33 AM   #7
Syd Thrift
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Join Date: May 2004
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Quote:
Originally Posted by uruguru View Post
Geez, I would not want to write that code
I think the fact that it would be a PITA to write is reason #1 why it's not there. That and the relative lack of data: like, by definition 2-strike counts are going to have way lower averages associated with them because all strikeouts come on 2-strike counts. But what is really the K rate on a 2 strike count that comes from a guy dropping 2 bunts foul or just taking? If you just apply the overall malus that's probably going too far because you're lumping the at-bats where a pitcher overwhelmed a batter in with those. Probably there is *some* effect, since the player only gets one chance now and will probably be protecting the plate, but OOTP has long had to concern itself with exactly how much because if it doesn't, the results are off.

TBH this is a reason - like, reason #14 but a reason - why I just allow the AI to make baserunning and strategy decisions in the game while I stick with substitutions. If I want a player to sacrifice or hit and run more I bump up the sliders.
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