Quote:
Originally Posted by Lukas Berger
We don't typically publish a roadmap, not least because things can just be too much in flux, especially for the first little bit after a a release. Also sometimes our focus may change for one reason or another and we don't like to set potentially disappointing expectations for folks if we do change focus.
We've looked at the trading and we'll keep looking at it, but we really don't want to do anything knee-jerk here and possibly make things worse. If you've noticed some of the recent comments as folks get through multiple seasons indicate that while trading might be a bit overheated in the first season, this settles down to more of the expected level in the following seasons (which is similar to what we've found).
So it's likely that there are other factors involved here, including the AI's typical tendency to like to remake the rosters a bit in the first year.
Given that this is quite a complicated issue, with a lot of moving parts, we'll likely end up looking at it even more and running more sims over the next few weeks and come to a conclusion if there are changes needed for a future patch.
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Thanks for the detailed answer on the frequency of trades issue. I have miy frequency now set to "very low" thinking there would be something coming soon in a patch. I know this is very complex, and probably easily made worse, so I do understand you guys wanting to take your time and be sure before changing any code.
With your answer here noting your tests are showing a slowing down (what I am seeing in my game**) after initial the initial surplus (for lack of a better term) of trades over time I'll go back to my original setting of "normal" and see what happens. I do play my game day to day and manage every inning of my team's games. If things go sideways I'll see it in time to not break anything. I play slow enough I could always "task manager" my way out, if need be
** keep in mind my game is played day to day so my observations are not based on a long period of time.