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Old 12-19-2022, 01:12 AM   #38
Syd Thrift
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Join Date: May 2004
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Quote:
Originally Posted by silvam14 View Post
In creating all of the parks that I did, I took painstaking measures to ensure each had a field grid which matched up just inside the actual fences. (Admitedly, I missed one with Jarry Park when I re-did it) Anyway, I am still seeing issues of players running through the corner fences to retrieve balls. I kind of gave up documenting at this point, as I am not much for capturing video on my PC, but I will try to document going forward.

The point is, the issue doesn't seem like it is with the user created 3D model, but rather the field grid, which is a part of the game and I would expect the Devs to support any issues with it. When it comes down to it, the field grid is what should drive where the players and ball moves on the field, the 3D model is just eye candy.

Matt has reached out to me about it which is good. Again, I just have to be better with documenting the instances I see.
Have you re-released Jarry Parc? I love them stadia even with the occasional quirk.

Regarding the 3D stuff, I’m not sure you necessarily need to screencap everything but you need to make it replicable. The way you do that is, when you see the players going through the stands or what have you, you replay the play by play (which I think is also done with the F9 key) and that in turn will put a bunch of text onto your clipboard. Copy and paste that into a post on the 3D issues forum along with a description of what’s happening, the park you’re using, and so on. That should hopefully allow a dev or QA person to sit down, run through all those actions using the stadium you noted, and hopefully see exactly where the issue lies.
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