Right. I have to do all the MLB level roster moves myself and even when I allow the AI to do minor-league moves, I basically have to make sure I click on the "ask AI manager to handle minor leagues" button, which is mere pixels away from the "blow up all the work you've done on this team" button in the same dropdown. I enjoy taking seasons very, very slowly - for all the harping I've done on people who want OOTP to be a cheap version of SOM, I probably play this game more like SOM than the vast majority of people who play it do - but I can 100% understand how this is categorically not for everyone. Hence the suggestion.
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In addition to decoupling the league rotation setting from pitcher stamina, I'd suggest breaking out pitcher stamina into two ratings: one for in-game stamina/exhaustion (to determine how many pitches a pitcher can throw in a game before becoming tired) and a second for between-game stamina/recovery (to determine how fast a pitcher recovers after appearing in a game). Right now, that between-game stamina is determined, in part, by the rotation-size setting. To me, that doesn't make a whole lot of sense.
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Yeah, I really really like this as well. I can totally get why OOTP doesn't want to have multiple stamina ratings - every layer of complexity makes the game that much harder to grasp for beginners - but there really should be room for guys who will never, ever start for you but can pitch 130 innings in relief. Some of that is covered with number of pitches - Dan Quisenberry and Kent Tekulve are limited by the fact that they're sinker/slider sidearmers, regardless of stamina - but IME not all and also IME there have been relievers who throw a lot of slop who could do just fine in relief but couldn't give you more than 5 innings per start if you stuck them there (Doug Jones comes to mind).