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Old 02-26-2022, 05:28 PM   #378
Syd Thrift
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Sorry for the double post but it’s also my experience, shared with others, that the opposite of what you’re experiencing is the issue with baserunning: top level stealers get caught too often, sometimes going so far as to negate their contribution to the team. The devs have even acknowledged that this is an issue and think a potential fix is to up hit and run rates while also upping misses / automatic caught stealings off of those. IRL a lot of CSes that happen to slower runners occur due to a blown hit and run or run and hit. Like, Benji Molina attempted 10 steals in his career (and was caught on 7 of them). Was he ever actually given the green light, or were all those due to 1-3-6 pickoffs or busted hit and runs? I’m going to guess the latter.

That said, there’s not a lot of data on hit and run calls that I’m aware of. I know the devs prefer to refer to stats to base business rules off of rather than making an arbitrary decision and then considering whether to change it or not based on user outcry (as an example of where user outcry can go wrong, the year injury_log got injury rates to reflect reality, everyone and their dad complained that they were way too high now).
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