Quote:
Originally Posted by Brad K
Following applies to games with historic players.
- Fix the stolen base percentage problem for prolific base stealers
- Fix the distribution of output so various talent levels perform appropriately.
- Allow players a reasonable chance to achieve historical peak performance without significantly exceeding outlier years.
- Make the game run without the LTM system. The LTM system boosts or hinders players when the talent pool doesn't match the historical season.
These are significant problems with the basic functioning of the game which should be fixed first. Before 3D enhancements, before rotation tweaks, etc.
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I have no idea how you’d make the 3rd thing work given the facts of standard distribution and probability, and #4 doesn’t make a great deal of sense to me either - you can literally just run a league with everything set to 1, although the totals will be funky, and if you do allow the game to adjust LTMs they will have the same effects on all players. I don’t understand what it’s asking.