We had it at 200 in our league for a while where we also have pretty high talent inflation (by design) and it was pretty cool at times. One of the best pitchers of the decade was a guy picked in the 20th round, an expansion team won a title because a bunch of their draft picks all panned out and none of them seemed exceptions per drafting.
The real problem is what TCR did to elite players, seemed to make their arcs a lot smaller and so we had to lower it because it wasn't as fun, but this league was the first time I'd ever seen it work (TCR) that well, so I think it might have more to do with talent levels and having enough good talent to where elite players pan out or don't, which feels more realistic to me than this model where everyone has finite talent that they can't even improve/grow, because real life isn't like that.
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