Quote:
Originally Posted by Wrathchild
I don't know if it's something that necessarily needs data. It should simply be code that is part of the routine when an (in)fielder gets the ball: check to see if there is a runner within x,y of his current coordinates and not on a base.
|
That's not really how the game engine works though. While yes, there should probably be more tag plays, the stats engine just tells the 3D engine what the play result is and then the 3D engine generates something based on that. If you include "if x is close to a runner then y" type conditionals, I can all but guarantee you'll wind up with weird-looking (although statistically accurate) results.