Quote:
Originally Posted by RchW
So for those playing P by P the extra effort (putting plays on) within a PA is meaningless. The result of each PA is the same vs 1-pitch mode vs daily weekly. season sims?
I'm still struggling with this. I'll let you confirm or not the above, then comment after that.

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ISTR that you can "cheese" the system to some degree by using "take" in particular - regardless of what the game engine "wants" to do with an at-bat, if you get 4 balls, you get a free ticket to first base. And if you try to bunt with 2 strikes and that bunt goes foul, then that will still be a strikeout. I'm sure that if you kept throwing pitchouts or giving a (slow) runner at first the green light, eventually you'll wind up with 4 balls or 3 strikes regardless of what the engine winds up determining. And of course, if you pitch out when a runner tries to steal, the chances are much increased that they're thrown out (and perhaps, if you sim out pitch by pitch, the AI will steal more often on hitter's counts). I know that if you have your batter take until the count goes to 2-2, you're not going to see the count go backwards or anything. Maybe there's even something like "okay, the count is now 1-2 and batters hit 100 points lower in these situations" (although again, I don't believe there is something like that in the game, and I believe other people have looked at this).
But the game absolutely does *not* simulate on a pitch by pitch basis. Numerous playtesters have documented this and I believe the devs have even said as much in recent years (and if they moved to a "pure" pitch by pitch mode, we'd have seen all kinds of different things going on with the engine).