Quote:
Originally Posted by Spieler
Now this is far from scientific (on purpose), but it is common knowledge that CON is a combination of HR, K and BABIP. If 2 of those 3 have factors that (oversimplified) can go up to 256, leaving the third one alone at 128, whaddya think is going to happen?
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Even though the game presents you with a Contact rating, that rating is not used directly by the game. Basically, so far as I know, the game flow looks like:
- determine if a player struck out
- if not, determine if they walked
- if not, determine if they hit a HR
- if not, determine if their ball in play was a hit or not
No matter what the ceiling of any of those are, you’re not going to have a stack overflow when you “combine” them because you’ll never combine those ratings. There’s some sort of “stuff vs avoid Ks” kind of mojo that occurs but IME you don’t see stack overflow issues there either, and there are a variety of ways to avoid that, and I don’t know exactly how the game makes those “rolls” I noted above in the first place, so I’m not even going to speculate on how.
Just, as the big takeaway, Contact is not directly used by the game, only its component parts.