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Old 06-09-2020, 12:27 PM   #137
JudP
Minors (Single A)
 
Join Date: Apr 2020
Posts: 85
Quote:
Originally Posted by JudP View Post
I should start by saying that it can be fun in the Rookie league to start to build your team and make improvements to your teams performance. I expect some irregularity as team and player performance can vary a bit during a season. What you don't expect is to find teams with a number of player ratings of 100 in your rookie league. This is plain UNREALISTIC. Teams dont win 130 games in baseball, and no player has ever had 13 RBI's in a game. What's the point? Why can't OOTP create a league for people that want to but teams versus build them over time. It would make it a much fairer environment. I find the current system just makes you lose interest. If you start with a team of players with 50 to 70 ratings and build them into a team with mostly high 80 ratings and a couple of 90's, you basically still will lose to new teams with lineups and rotations where everybody is 97 to 100. Some of the threads on player ratings and defense are very good and can help moving forward, but if you're working your butt off to build a team instead of buying points you are at a loss. My suggestion is to limit the number of points that can be purchased at each level or to have seperate lagues for people that want to buy points rather then build a team. One thing for sure is this is so NOT like real baseball.
I can see that opinions vary quite a bit on the ability to just buy a great team from the beginning. I've played more now and have brought my team up through quite a few levels even though the player value numbers on my team are less than most teams I play. Someone responded that I needed a strategy... well my strategy of not buying points to buy players appears to be working as I learn more and more about the characteristics of players and team composition. There is no greater feeling than beating up on a team of 90's and 100 value players with a team full of mostly 80's and 70's players. While I will have to bring some value improvements over time, the selection of the right card characteristics matched to the team is getting my quite a ways forward. This part of the game is fascinating.... especially when you see the number of some of the 90's cards that are out there. Quite a few of the 90's pitchers with multiple years of stats are only .500 pitchers at best. I'm sure further experimentation with team chemistry will bring me to some more conclusions.
Have fun all....
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