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Old 05-25-2020, 02:09 PM   #12
Syd Thrift
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Join Date: May 2004
Posts: 10,674
Quote:
Originally Posted by zyberianwarrior View Post
Syd I don't think I am actually understanding this. I have a HUGE universe (ok broke down into 8 weight classes) and create RFG's in fact just created some in bantamweight and under the boxrec.com box it is zero (which tells me its RFG) ALL of my RFG's are this way. As for exporting to csv I don't have a need/use for that so I don't.

Can you elaborate further Syd? Oh and Still waiting for TB 3 (like everyone else)
Export the fighters into a CSV or an XML file. There is an ID field there that you can't edit in the game (which makes sense because if you could edit that you could with one stroke break it). When I ran it, it generated IDs 1-4 for the first four fighters I created, which were duplicate IDs of some very old timey boxers. I created and then deleted 20,000 boxers and have not had this issue since. I export to CSV commonly because I have a spreadsheet that tracks the universe and I can see at a glance that none of the IDs of newly generated fighters are going to impinge on what's in my universe.
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You bastard....
The Great American Baseball Thrift Book - Like reading the Sporting News from back in the day, only with fake players. REAL LIFE DRAMA THOUGH maybe not

Last edited by Syd Thrift; 05-25-2020 at 02:11 PM.
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