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Old 05-01-2019, 09:06 PM   #48
stl jason
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Join Date: Apr 2006
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Quote:
Originally Posted by dkgo View Post
There will never be separate tiers for f2p and p2w since it massively discourages small purchases which is very bad for the developers. That should be obvious.

The more I think about it the more I like scrapping promotion/relegation and assigning teams a level each week based on their total PP value. No more reason to game the system building up points at iron/bronze or throwing the playoffs to avoid promotion. And it gives people the "rebuild" option without intentional tanking season after season they've wanted, it will just come at the cost of your current points. Have some sort of achievements based on the tier you play in.

one downside I would see with that would be with theme teams... I'll use my own as an example... got a pre-ww2 team that's restricted to 1945 cards and earlier... but due to impending collections missions and tourneys (available players for tourneys won't be limited to the theme), I keep all other cards I get from packs on my reserve roster... so I have a gold and a bunch of silver modern players just sitting there (some are better than what I have on the active roster); not to mention all the bronze and iron cards... if they get counted in my total PP, my team might seem a lot more powerful than it really is (but if you don't count the reserves/inactive cards, then someone could just hide cards there to artificially decrease their total points).


if we're tossing out ideas to help balance out levels and keep teams from getting stranded at a level too hard for them but not so hard they don't end up in the bottom 4; as well as prevent powerhouse teams from not moving up due to a playoff collapse... perhaps a simple solution is to just have all 10 playoff teams get promoted and 10 teams get relegated... that would keep a healthy sweep of teams moving up/down each season
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