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OOTP was changed a few years ago to generate less players as generational level talents straight out of the gate for fictional leagues with a higher chance of random swings in talent that make it harder to judge a player's potential straight out of the gate, making the game more realistic. Couple that with the apparent change to the way star ratings are generated in 19 and draft pools are going to look weaker.
Having said that, StealOfHome had an incredible thread running where he dilligently tested the drop-off of ratings over time and player creation modifiers to combat it (I don't remember if it was for draft prospects or major leaguers) but as he said in here he wasn't able to reach a conclusive point with it. What I've seen from many OOTP league sims (not so many in 19 as over the recent years in general) is that there's going to be a drop-off in player attributes, stats and such from, say, season 1 to season 20 of a league, but from there the game does a good job of remaining pretty steady overall. I know a lot of veteran members fast-sim ~20 seasons and then clear the record books as a result of this.
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Originally Posted by locuspc
They did much better at implementing pants than launch angles.
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