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Originally Posted by Zimmer
I'm new to the game so likely this has been discussed many times in past years ...
I pressed "4" to steal 2B and the pitcher threw to 1B seven times in a row. Surely this is something easy to fix on the programming side as it is not realistic. Three outcomes (hopefully based on real life %ages with some random % up or down thrown in and hopefully trends incorporated) ... pickoff, steals 2B or is thrown out attempting to steal 2B.
Why wouldn't this have been fixed over the years? I have OOTP 18. Thx
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Quote:
Originally Posted by Zimmer
Sweed, I clearly stated "when I pressed 4", not 8.
Look everyone, I am new and want to be friends and stay friends ... however, I am surprised at all your responses.
Yes, there are outliers when once upon a time, a pitcher threw over to first a gazillion times And yes, "8" send forced is an option.
However, I assume "8" is going to have a slightly smaller chance of success than "4" where I assume the odds are higher when (and if" the runner takes off) since I assume the programmers have the runner "reading" the pitcher and takes off when he feels like he will get a good jump. Otherwise, there would not be both a "4" and an "8" as part of the game, just "8" only.
Of the ten responses, none of you answered my question or commented on my comment if you will in the context of realistic game play ... the coding seems exaggerated. The "NORMAL" or "AVERAGE" number of throws to first base in a row is far, far fewer than 7 in real life.
You all mean well, and again I want to stay friends, but none of you seem to be able to agree that ... EXCLUDING OUTLERS ... the coding has an excessive number of throws to first base. In real life, the runner is pushed closer to first or the pitcher just says the hell with it.
By the way, everyone ... all MLB people and execs are trying to figure out future changes to baseball to speed up the game I doubt a ton of throws to first bases in a row will be allowed in the future at some point.
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I don't think anyone here is being unfriendly and hope you aren't taking any of the answers that way. Tone and inflection doesn't carry well in written responses on a message board.
What you will find here is a group of users that will always question sample size, and whether you have real data or is it just your perception?
If anyone, not just new users, comes is with a "I think this isn't realistic" expect questions on sample size and data. This is a good thing

You will see that if you present data that proves a point Markus and Matt will actually use that to tweak\fix the game. It is one of the strengths of OOTP and why it has become the most realistic baseball simulation on the planet.
Reading your fist post you say you are new and already wonder
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Why wouldn't this have been fixed over the years?
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when, as far as I can tell, you are only posting about a one time thing... IE an
outlier. The Span example alone proves there is nothing wrong with the game unless it happens at an unrealistic rate. But then you haven't said "it happens every game", "every time", or given any context on the situation at all.
It would be hard to agree with
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EXCLUDING OUTLERS ... the coding has an excessive number of throws to first base.
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when you have only given one example
Now to answer your question on whether there are too many throws over in OOTP? I would say a definite No! And would agree with RchW there probably aren't enough. What do I base that on?
I've played the same dynasty since v4(2002) and imported that game into each new version all the way to v18. I'm in my 32nd season of playing out every game for my team. I am nearing 5,000 games played out not including spring training and playoffs which would add another ~1,000 games.
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Three outcomes (hopefully based on real life %ages with some random % up or down thrown in and hopefully trends incorporated) ... pickoff, steals 2B or is thrown out attempting to steal 2B
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Back to Span... The video clearly shows there is a fourth outcome, yes? IE runner doesn't get picked off, doesn't steal, isn't thrown out trying, but rather
stays put and only advances on a batted ball. With multiple throws over (think more like a "normal" three or four not your outlying seven) staying put is probably the most realistic outcome. Your guy staying put when you press #4 is realistic and OOTP gets it right IMHO.
Yes, #8 is the unrealistic option but was put in because users complained about their guys not being able to "get a jump". I only mentioned it first to be sure you hadn't tried it too and to make sure you knew the option was there.
With regard to MLB limiting throws over, not going to happen IMHO. Never mind that multiple throws are rare and would save how much time over a whole season of 2,430 games? It wouldn't knock 5 minutes off the time a game takes to play. Never mind if Billy Hamiltion gets on and they're going to limit the P to three (or pick whatever # you think a ton is) throws? After 3 how big a lead does he get? Half way? Three quarters? No reason not to they can't throw over. Or will they put a line in the sand and you can only lead off that far? lol Just a lot of people overthinking a problem(?) and coming up with a "solution" that has no effect