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Old 08-10-2015, 05:53 PM   #4
jcalhoun7
Minors (Rookie Ball)
 
Join Date: Nov 2009
Posts: 33
Quote:
Originally Posted by RchW View Post
Actually the situation in bold happens often. Teams often go without a player for 3-5 days if they feel the injury can be treated. Keep in mind that IRL a team can't just put a guy with a bruised elbow or foot on the 15-day DL unless the doctor signs off on it. That's why the DL in-game and IRL is retroactive to the last game/day played. The PA has been known to get involved where there is a dispute about the seriousness of an injury.

Having said all that you have a valid point. In my solo leagues I can instruct the AI to exit the sim for different lengths of injury. I set it to at least a week. Online leagues should have a setting that allows for 2-week or more injuries to be forced onto the DL, with suitable transactions to follow. Not sure what I'd like for tweener injuries. It would not be realistic to have 4 day injuries end up on the 15 day DL In those cases you could have 3-4 guys end up on the DL while healthy.
Yes you are correct about my statement in the bold. I should have been more clear. I meant like when a guy goes down and the next day you already know he is going to need at least his 15 days. You don't have him hanging around on the team for the next 6 days, he is replaced within a day or so. The 4-5 day injuries, or waiting for the diagnosis I am fine with.
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