Quote:
Originally Posted by rpriske
I don't understand people who take offense to other people being opposed to certain suggestions.
This made up "anti crusade" is nonsense. There are just times when people disagree with you. That's it.
I have been on both sides of it. I wanted the 'unwritten rules of baseball' included for a more accurate play experience. (A player stealing a base when up by 10 runs in the 9th? Uh no.) Some people loudly disagreed.
They were wrong, of course.
It is perfectly reasonable to say you disagree with something that would change the game a great deal. Like, for example, that big animation push that went on last year. Should people saying 'everybody wants 3-D graphics' just stand? Wouldn't that give inaccurate information to the designers?
Basically, if someone disagrees with you, get over it. OTOH, it is possible to disagree with someone without acting like an ass - something that certain of our more hirsute brethren haven't figured out as of yet.
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I agree with you 100% that it is reasonable to oppose a change someone suggests that would change the game for everybody. Applying "unwritten rules" without the ability to change them would affect everybody, so it's fair to oppose it when it comes up. (BTW, you probably already know that you can implement your unwritten rule about stealing while 10 runs up in the 9th within strategy options already.)
But the implementation of promotion/relegation would be optional, a way to run your league
only if you want to. That's the key. If you don't want to, you never have to see it, or even know it's available. It wouldn't affect you at all. So if a feature doesn't affect you, then why deprive a substantial subset of people who want that feature, just because you would never use it yourself? (Just so you know, I don't mean you, rpriske, here, I mean it as a hypothetical "you".)
I understand that many people oppose the idea of Markus and his team spending even one minute on p/r because "to model that would be difficult and demand way too much time coding", or something along those lines. But unless those posters do the actual coding for this specific game, they have no idea how much time or effort it would take. Only Markus and his team know, and he has explicitly, in this very thread, left open the possibility that p/r will be implemented into the game at some point "if [he] can figure out a quick and dirty way to do it". And with all due respect to all the coders in this thread, his opinion is the only one that counts for anything regarding the difficulty of coding for OOTP games.