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Old 03-25-2014, 04:43 PM   #29
Questdog
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Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
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Quote:
Originally Posted by Honorable_Pawn View Post
I think the problem with feeder league stats is a function of degrees of separation from the highest rated player to the lowest rated player. In the ML level (on a scale from 1-00...I know the engine uses 256 but it is easier for me to talk 1-100) the range runs from the top guys in the 90's all the way to the 40's and 30's. There is a large degree of separation from the best rated player to the lowest rated player. This allows the league totals modifiers to be distributed so that the difference over a few hundred AB's can be noticed.

The problem with feeders is that you are seeing ranges from single digits to teens. The degree of separation is too small so that the stats come out looking mostly random. There isn't enough separation for the league totals to be distributed so that it doesn't look random.

I have an idea for a potential solution.

If Marcus used decimal points for any ratings below a certain threshold that would allow him an extra 100 points of separation. This would allow the league totals modifiers to be distributed so that guys that really are better will perform better.

$0.02
That is possible, but the real problem is that these single digit ratings have no correlation to the potential ratings.....

A player with an 18 contact rating may have a potential contact rating of 40 and a player with an 8 contact rating may have a potential rating of 90.....now I don't believe every player with a higher actual rating should have a correspondingly higher potential rating, but it should be the norm rather than the exception.....
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