Quote:
Originally Posted by Charlie Hough
No, I don't have a copy of the saved game before simulating any games.
As far as the Facegens go, I guess the game must save them by user ID. I'm used to historicals, where photos and images are based on names and not IDs. So I was hoping that the game could use my Facegens based on the player names.
Maybe there just isn't a way to do this, but that seems a bit dumb to me. I can imagine people wanting to reboot their league for various reasons and go back to the beginning. Obviously, a quickstart can allow you to do that, but I wasn't thinking about that when I created this test league. I thought it would just be temporary.
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I can get this to work...just never done it before quite like your doing, but it's not impossible. Your only hurdle is getting your correct facegens to match the original player.
Yes on ootp converting facegens naming convention to player id. As soon as ootp creates it, it renames it to Player_ID#.png.
If you have a program that can list all the names of files in a folder to text, then you could easily use that in your old rosters to match them with the correct players using vlookup which would convert the facegen names to player name.png. Then when you replace the new rosters with your original players you want to keep, You could again use vlookup to rename the facegen to the correct file name. ie

layer_id#.png. Once that's done, I think I have a bulk rename program somewhere that would rename all the actual facegen files in the folder. Just a thought.
I wonder what would happen if you changed the facegen names to player names and put them in the Photos folder and set facegen to search for photo first. Then after ootp created the photos, copy them over to the saved games profile_pictures folder and reset facegen in preferences back to default. Would it still treat those as facegens???
One other thing that's possible is to create a master.csv just for this. copy all of your original players data to it including the ootp player id and give them a lahman or bbref id. Then use that to create a txt file and import them as historical players using the id,year. That would keep your player ids. This is my trick for importing draft class each year. Not for a draft, but after they've signed with a team and before they're ever available in an update.