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Old 08-06-2013, 01:54 PM   #4
Sweed
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Join Date: Apr 2002
Location: Iowa
Posts: 7,069
Well to your example of .700 K modifier and then you changing to .900 should result in a 20% increase in k's. So in your case you should be able to determine on a percentage basis how much you want to increase k's and then adjust the LTM by that percentage.

IE.. If your LTM is .650 and your k's are running 30% below your expected k's you would simply increase the LTM by .300 to a new LTM of .950. This won't be as accurate as an auto-calc (3 season sim and adjustment) on a stable league player movement wise but, it should quickly get you in the ballpark of where you want to be.

FWIW I haven't had this issue in my minor leagues and some reasons I think I don't is..

I use ghost players so that in itself may somewhat stabilize the output from the player pool (though that is only a guess).

My minor league schedule starts at least a week after MLB season. This assures the MLB and Minor league rosters are somewhat set giving a more stable ratings pool for autocalc to utilize.

I don't autocalc until the day before opening day. Again with the goal of having the most accurate player pool.

Sharing the LTM's of my league isn't going to help you out much. My player pool and ratings of those players could be vastly different than your league meaning we would use very different modifiers to get the same stat output.

Hope that helps.

edit to correct spelling

Last edited by Sweed; 08-06-2013 at 01:55 PM.
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