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I did this back in version 12 so I can't speak to just how effectively it'd work in this one, but when I ran it I had great results.
I kept it simple and put the financial settings twenty years behind the majors. For the modifiers I tried to create as realistic a japanese league as possible so I poured through some scouting reports to see how their talent level compared to the majors.
Just setting all the japanese modifiers the same doesn't represent their league properly I feel like. When I ran my league I had batting contact and eye set at .980 while gap power was at .950 and pure power at .920. I ticked the base running stats down to .980 as well.
Japanese pitchers can really hurl the ball ala Hideo Nomo so you don't need to think with pitching too much, I just see all the pitching cpm's to .950.
I would like to think these should still yield good results. The level of talent should be lowe then the Majors but you should still get the occasional Ichiro and Matsui. Plus when an average US player crosses over they should be one of the best players in the japanese league. Give these a shot and let me know how they still work
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