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Old 08-02-2012, 06:46 PM   #517
Gazzw87
Minors (Single A)
 
Join Date: Feb 2011
Location: Manchester, England
Posts: 72
Quote:
Originally Posted by Sebastian Palkowski View Post
Him?

In theory, we have over 70 leagues in the game (maybe the number is bigger, its after midnight and I'm tiered from coding) with real named player (and often some basic bio data). But only a few of the leagues will be playable.

What does "playable" mean?

Playable leagues are fully researched by our team: player with career stats, full bio info, schedules, correct league rules, games get simulated, stats get saved.

All other leagues have no real schedule, no real rules, games/stats will be generated with a more basic Game Engine.

So what does it take to make a league playable? Mostly man-power. In theory, we can make every league playable if we find people who can research the league. Thats a lot of work, so right now we concentrate on a few very important leagues. What other (smaller) leagues get added for the initial release is impossible to say.
That's a very teasing screenshot Sebastian haha!! Thanks for the reply and info too I understand you will be busy, so it's appreciated!

Also 70 or so leagues is a very nice number of them! Playable or not. I get what you mean with which will be added by the first release, Im not somebody who's going to be demanding a full blown 3D match engine and Iphone 6 version before the first version has even been announced

Well I'm sitting hitting refresh with my bank card waiting for the 'buy now' link to appear!
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