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Old 04-18-2012, 09:16 AM   #103
Kevin
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Join Date: Dec 2001
Location: Nova Scotia
Posts: 503
Quote:
Originally Posted by SkyDog View Post
Hmmm...so supposedly it works exactly how I suggested that it should...Double-checking this now. I went through all levels and released a bunch of players signed by the AI when I had them doing signings for me (REALLY don't want that), that left me with (end regular season)

29 Active
19 AAA
16 AA
12 A
16 SS-A
21 R

Then I turned on ghost players and let the AI manage the minor league rosters. After retirements, I got this...

25 AAA
25 AAA
25 A
10 SS-A
0 Rookie

13 of the 25 guys in Single-A have the down-arrow, and on the Minor League Report (why on earth don't the two guides match????) says that 7 guys don't belong in Single A.

But again, per Markus:



In the absence of a contravening statement from Markus since he made that comment about ghost players, it sounds like AI management of rosters when ghost players are enabled is just flat-out broken, not working how the developer says it should work, and needs to be fixed.
While not as frustrated as Ben on this, I sympathize with him and in particular agree with the quoted post. With ghost players on, the AI shouldn't fill the top levels arbitrarily. I don't mind if it creates the odd roadblock or competition for lineup space, but I do want the AI to put the players at the right level based on its evaluation. If I wish, I can then make a few adjustments, but I don't want to have to promote or demote several players to get a semblance of allowing good development.
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