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Old 06-27-2011, 01:38 AM   #121
md5423
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Join Date: Jan 2010
Posts: 556
Quote:
Originally Posted by gehrig38 View Post
So I had the first draft in my league where I participated. Couple things are evident. With the league expanding from 16 to 20 this past offseason, there are still a ton of prospects and it now appears that's why there are so many good players.
Which actually is cool, as my league expands the talent will spread out, but for now it's pretty packed.
Also, my two lower teams, the rookie and short season teams, I have slotted as teenage and 20-22 year old rosters. So to start the season I had almost no players on the rosters.
I set the draft for 45 rounds with 50 rounds of players generated.
There should be a setting that forces HS and College kids (that are free agents) to sign before my two rookie teams season starts. Their schedules are cranking up and I don't have enough players to fill out their rosters.
Believe it or not I feel almost like starting over, which isn't entirely a bad thing, since I am learning some new things about how to setup a league like this.
I am wondering. If I start a league with 16 teams, and plan to expand, how many HS and College Teams should I put in the feeder leagues to make sure there are ample players to fill out 5-6 Minor League teams for each, as well as leave a good pool of free agents?
And FWIW my Arizona team has lost every possible way there is to lose a game. I can't believe the crap that's happening. 3 run lead, 2 outs no one on, walk, single, triple, homer...
I've lost a metric crap ton of games after the 7th with a pretty decent bullpen, some amazing stuff.
I traded a ton of players and picks to grab 3 of the top 5 draft slots, targeting Starters only to find out the 4 top rated starters were all 80 2 pitch pitchers! So middle relievers in essence. No matter, I am going to bring them up as starters hoping they learn another pitch.
That's another thing I was curious about. You can convert high stamina relievers to starters, hoping they get a 3rd pitch. In real life they actually WOULD get AT LEAST a 3rd pitch as starters, no matter how bad it is, they'd have one.
I'd love to see something where I could assign what I wanted that third pitch to be and tinker with it if it didn't work.
Say I had a high 90's reliever, fastball, slider, I'd go for the split as a third pitch, a strikeout pitch and possibly a CB as a good change of speeds strike. Just thought I'd throw that out there.
I had the same thing in my fictional league, there were too many talented players in the league and I had a 24-team league. To get my league to my liking, I had to start it over 3 teams and it was annoying because it took me like 2 or 3 days to get it how I liked it (I would sim like 40 years to get some history), but in the end it is worth it, so if you want to fix something there is nothing wrong with starting over.

To answer your question about how many rounds you need to fill all the minor leagues, I have full minors and I am currently having a 25-round draft with players generated for 27 rounds and it seems to be working well, but maybe 30 rounds would be OK also.

Just wondering, do you play with ratings or stats-only? Because I was playing with ratings and I saw that all the players had really good ratings, so I changed it to stats-only and I am really enjoying it, however the draft really can be a crapshoot.
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