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Does Modifying Injury Frequency Affect the Player Development Algorythm?
The injury/dev frequency is a hot button issue in FOBL lately and it would be good to get a definitive answer on how OOTP9 (FOBL runs on 9.2.13) player development routines handle modifications to injury frequency.
I've found what I believe to be contradictory statements on the subject from Markus and I'd like to know what the current programming in OOTP dictates when injury frequency is modified (lessened or completely eliminated).
http://www.ootpdevelopments.com/boar...75-post11.html
or
http://www.ootpdevelopments.com/boar...4-post140.html
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Last edited by PineTar; 02-24-2009 at 03:55 PM.
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