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Old 07-31-2008, 12:27 PM   #6
No Pepper
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Join Date: Jan 2003
Location: Milwaukee, WI
Posts: 1,570
1) If you've played your core universe (MLB, minors, independent, Japan, etc) and you like how the independent/international league- created players stack up/mingle with the majors, then I would set up your PCMs to similar values as those leagues. If you think Africa has lower talent level, then bump their PCMs down some. If you still want stars, you could leave Sabermetric modifiers at 1.000 (equivalent potential of majors) or bump it down accordingly. There's always going to be exceptions (players) that will defy your rules, that's just how it is, and it's always going to come down to how much of that you except. That's probably why there are no set standards for multi-league universes. Everything is on a continuum.

2) I don't believe the D.R. will create better players than Chile unless your PCM/Sabermetric modifiers dictate it. However, in a multi-nation universe, you might be generating more Dominicans than Chileans because of the "Nation Baseball Level" setting, which would then generate more "better" players. I could be wrong on this point.

3) I don't think population plays any role in player creation, its set by the baseball level of that nation.

4) I believe if you have no finances then teams can sign anyone they can. If that's not what you want, and you won't because finances are another level at which you can direct player movement, then you need to adjust finances. Lowering media money and average attendence helps, keeping the same salary structure. I think by setting it up this way, you might force top players within a league to teams that can afford them (ie the majors).

I base this all on experience with OOTP7/8. The more leagues you have, the less control you have over them IMO.
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