Thread: Talent Changes
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Old 06-04-2007, 08:24 PM   #109
monte213
Bat Boy
 
Join Date: Mar 2004
Posts: 15
Quote:
Originally Posted by RonCo View Post
Here's a chart on the magnitude of changes, broken into spans of 20 points. Note that negative development is about 4x (give or take a little...and quite a bit more at some ages) the magnitude of positive development.
Not to throw gasoline on the fire but these numbers seem to indicate that development is pretty damn good the way it is which is what we concluded way back when this thread started. 4x negative compared to positive sounds about right to me

I know there are going to be those that still aren't content with the magnitude of some of the drops in some of the players but I still contend the model is fine. We'll never be able to accurately define a player's development in real life and so to have expectations that we can do so in the game is unrealistic as well. The best the game can hope to do is model itself in terms of the raw numbers and I think the game does that well.

Might be a little tough to pull out but would it be possible from this data set to get a sense of how each draft round progressed in the universe? Meaning, at what level of play did they end up reaching. It's alittle outside the scope of the thread but I'm curious
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