View Single Post
Old 04-04-2007, 01:06 PM   #4
kq76
Global Moderator
 
kq76's Avatar
 
Join Date: Nov 2002
Posts: 12,009
Quote:
Originally Posted by Killebrew View Post
Good question, I think you're suggesting maybe the game defaults to a max of $5 million over the average "super star quality" player's contract, but that cap only applies to the 1st year of an extension offer. I have some doubts about that since I've seen this cap applied to all qualities of players (EG: A guy asking for a MLC can be offered up to a 20 mil extension in season 1, same as the superstar quality player). I also can't see the benefit of that restriction, except perhaps to prevent an input error by the user (oops, an extra zero!).

I just tried testing this again but I don't have any active test leagues with teams having more than 20 mil available for extensions. BTW, the initial post in this thread was using data from a v6.5 imported league (game date: 2018) and during import OOTP set the super star contract value to 15 mil. I'm not positive if that is the default super star contract setting if you started a new league, but I believe it is.
I certainly hope that's not the reason this exists because if you go through (6.5) leagues you will see a number of players with over 20M contracts. That possibility shouldn't be taken away. I'm surprised you consider this a minor issue, I don't. I can see them maybe wanting to validate the input somehow, but 20M is far too low of a restriction and what if you wanted to run a league in the far off future with contracts over 100M per year? You run a league long enough, you could probably get there just with inflation. Your opening sentence sounds like a more reasonable way of doing it, but maybe just double the value for that type of player instead of setting a set value because that set value could easily be overtaken with enough time. The typical value should instead grow (do they now?) as the league goes along as would its double. For example, if the salary for a typical player of X ability is 15M (in free agency mind you, not before) then maybe the max you should ever see him make is 30M. And then as the years go on that 15M and 30M values should grow. You might need to adjust that rule for players who make relatively little, however, maybe 3, 4 or 5 times the amount.
kq76 is offline