Quote:
Originally Posted by ctorg
It seems to me that lining up face type as a percentage with a nation may not be the best way to go about it. It should really be tied to the ethnicity used to generate the player's name.
As an example:
Let's say you have the United States generating names that are 60% Caucasian, 30% Hispanic, and 10% Japanese. Even if you can set the faces to similar percentages, there would be a lot of guys with names like Hideki Kobayashi who look like they are of African descent, and John Smiths who look Japanese.
Is there anything to prevent this from happening?
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The random number that picks the ethnicity for a particular player should be the same random number that is used to select the the ethnicity of the photo. Store it with his other data. If the game "rolls" a 73 for particular U.S. player, he gets a Hispanic name through one routine AND a Hispanic face through the Facegen routine. Am I missing something?