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Old 02-01-2007, 09:48 AM   #45
Bobble
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Join Date: Jul 2004
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Quote:
Originally Posted by ctorg View Post
It seems to me that lining up face type as a percentage with a nation may not be the best way to go about it. It should really be tied to the ethnicity used to generate the player's name.

As an example:

Let's say you have the United States generating names that are 60% Caucasian, 30% Hispanic, and 10% Japanese. Even if you can set the faces to similar percentages, there would be a lot of guys with names like Hideki Kobayashi who look like they are of African descent, and John Smiths who look Japanese.

Is there anything to prevent this from happening?
The random number that picks the ethnicity for a particular player should be the same random number that is used to select the the ethnicity of the photo. Store it with his other data. If the game "rolls" a 73 for particular U.S. player, he gets a Hispanic name through one routine AND a Hispanic face through the Facegen routine. Am I missing something?
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