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Old 04-17-2005, 11:24 PM   #38
Eugene Church
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Join Date: Aug 2002
Posts: 36,206
Quote:
Originally Posted by endgame
Well, thanks for the encouraging words Eugene. As it turns out, some of what I accomplished worked, some didn't. One piece of advice you've returned again and again to is that the logos (in this case) need to be designed with their use IN the game in mind. Some of the ones I finished Wednesday looked good in some screens, not in others, some not in ANY screen. So it's back to work on those checking them in the game screens to see how they present.

There are so many talented designers here, the requests usually get filled in a better fashion than I ever could. But I'm sure eventually I'll offer up something of value.

In any event, here's one that did look good in the game and turned out better than I thought it would when I started. It was a back to basics with a simple concept combined with simple layers. But it stood out clearly and that's what I'm seeking now, that contrast and clarity your eye so readily discerns when you see them on these pages. Thanks for continuing your visual training with folks like me. I appreciate it.
I am not at home this week, so can't load a logo up and see how it looks in the game...but this Owensboro Force looks like it will be fine at first glance...I don't see any jagged edges anywhere...that's a fancy background for FORCE.

As you probably know, if it looks good on a midsized screen, it will be fine in the game...the small lineup conparison screen almost never shows a logo well...except for a logo with a large single letter.

Keep working and one day...sooner than you think, you'll be doing logos for other people.
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