|
||||
|
02-01-2004, 06:53 PM | #121 |
OOTP Roster Team
Join Date: Feb 2002
Posts: 1,562
|
Id like to see more in-game sounds! I feel they add excitement/atmosphere to the action.
|
02-08-2004, 10:04 PM | #122 |
Minors (Triple A)
Join Date: Jul 2003
Location: Portland, Oregon, USA
Posts: 263
|
I'm not sure if this has been posted, but as a Commish I think it would be really helpful for the following items:
1) Allowing ST Export via FTP 2) Allowing GMs to offer Extensions to their own players, without the use of the Commish Thanks for your time and effort!
__________________
I'm not cool enough to have a signature. |
02-20-2004, 06:16 PM | #124 |
Hall Of Famer
|
I think the only thing I "wish" for is some sort of graphical stadium interface or something like that. I know that's a bit more and I couldn't even figure out what or how to do that, but I know there was supposed to be a game a long time ago that allowed you to a build a stadium and showed you some different models.
That'd be cool.
__________________
Godfather of Fast-Sim OOTP My Mods: GMExcel 24 Major League Women's Baseball (OOTP24) quickstart Indian Premier League | 300+ years of baseball quickstart | Expatriate League quickstart | Off-Field Injuries Update | Women's Name File for OOTP | My (outdated) market calculator & financial spreadsheets |
02-20-2004, 08:12 PM | #125 |
All Star Reserve
Join Date: Jan 2004
Posts: 583
|
I'm not sure if this had been mentioned before, or in the 9 pages above.
I wouldn't call this my master wish list, but would put it out as a suggestion. In PS2, on Madden 2004, when negotating contracts you can have signing bonus, also having their contracts not being at a set amount.(i.e 3mil every year, for 5years). Instead, maybe year 1 into the contract you pay them a smaller portion and as the contract goes on, it goes up/ fluxuates. This would definately add to the realism... Also, what about certain things in contracts? Rewards for making All-star, gettin MVP, POW, POM, etc....or even performance insentives....
__________________
Behind The Pl8-Chicago Cubs/Commissioner EIBL-Atlanta Braves/Commissioner NOBSL-Tampa Bay Devil Rays AAA-Sacranton-WB Red Barons ATGC-Orrville Red Riders |
02-22-2004, 03:42 PM | #126 | |
Hall Of Famer
|
Quote:
Last edited by Dark Horse; 02-22-2004 at 05:22 PM. |
|
02-22-2004, 05:05 PM | #127 | |
Hall Of Famer
|
Quote:
Last edited by Dark Horse; 02-22-2004 at 05:21 PM. |
|
02-23-2004, 02:17 AM | #128 | |
Hall Of Famer
|
Quote:
IRL (in general) * A batter will have to get used to a hitting in a different stadium. The hitting backgrounds are different, etc. (suggested OOTP result - 1% penalty to visiting hitters' Contact rating) * An umpire is more inclined to call close pitches for the home team. (suggested OOTP result - 1% bonus for home pitchers' Control rating and 1% bonus for home batters' Eye rating) * As LGO stated, fielders know their home field better. (suggested OOTP result - 1% penalty to visitor infielders' Error Pct rating and 1% penalty to visiting outfielders' Range rating) * In "clutch" situations, the fans will rise in support the home team. Players claim this makes a difference. (suggested OOTP result - variable bonus to home players' Clutch rating. To piggy back off what LGO's suggestion, make it 1% for every 20k fans in attendance - 2 or 3% max) i set the bonuses and penalties at 1% to highlight that the effect should be slight. The home field advantage i'm suggesting shouldn't make any team invincible at home. But it would maybe affect 2, 3 or 4 plays. It And, in a few games, that would be enough for the home team to win a game, they'd lose in v5. Come on. If we can have "clutch" and "poise" in the OOTP baseball world, surely we can have home field advantage. Last edited by Dark Horse; 02-23-2004 at 03:18 AM. |
|
02-23-2004, 05:48 AM | #129 | |
Hall Of Famer
|
Using 'winner' characteristic
Quote:
1-2 happens in OOTP already and is reflected in fan interest going down. The problem is that the "fans" in OOTP are very forgiving and once you start winning again the fan interest goes up just as fast as it dropped. But this, to a certain extent, is realistic. 3 happens in OOTP already and is reflected in poor attendance and poor revenue. A tanker could drop his payroll low enough to avoid losing much money. Besides, there isn't much to spend money on in OOTP. So a GM isn't hurt by having negative virtual money making this no punishment for a tanker. 4-5 don't happen in OOTP right now. And this would be a great thing to add. Ideally, OOTP could have players look at the fan interest rating. And if it were too low, (perhaps instead of the play for a winner characteristic to could have a numeric value 0-100 like fan interest) a drafted player can say to a team, "Your team sucks i don't want to play for you. Trade me." Of course, similar to RL, if a drafted player is not signed by the end of the season, he becomes a free agent. i think IRL player goes back into the draft, that may be much harder to do. Free agents would also shun a team with a low FI, as would players on the offending team when contract extension time comes around. As stated before, FI can go up fast once a losing team starts winning. So OOTP would have to slow down the rise in FI. But, i wouldn't want to punish teams that were legitimately bad (not tanking) by forcing the fan interest to remain too low. So my suggestion, piggy backing off Henry’s thoughts, is to create a PR rating. This PR rating would be used for the situations described above. It would be displayed on the Front Office screen like FI. The PR rating would work like this: Every new team (before initial draft) has a PR rating of 80 (out of 100). i know FI starts at 65, but i would think a new team’s PR would be higher than the fan interest. At the beginning of each month, the AI looks at each teams’ : * starting rotation (if team uses less than 5 pitchers, the average of existing pitchers is used for empty slots) * top two (3 for DH leagues) middle relievers (for this purpose setup men are considered middle relievers, this allows for some teams using one setup man and some using two) * closer (if no closer, the average of top two middle relievers are used here, also) * applicable starting lineups (depending on whether or not the league uses the DH) That’s the 8 (or 9 for DH leagues) most significant pitchers and hitters being considered. (AI would also have to take into consideration players on the DL. If a player on DL is higher rated than a player in lineup or rotation, the AI could assume that player would be playing. To do this DL would have to be restricted to major league players with a customizable level of injury.) The AI counts the stars for each player. (If an injured player is left in a slot he counts as 0 stars.) The total value would be the sum of the right and left handed lineups and two times the sum of the pitchers. This places equal weight on pitchers and hitters. Gold stars and blue stars would have the same values. 5 Gold Stars = 5 Blue Stars. (This simulates the hype that a top prospect gets.) Then it compares the each team’s value to the average value each team in the league has. Teams with an above average value would increase it’s PR, teams with below average value would suffer a drop in PR. i would suggest a 2 (or 3) to 1 ratio for the amount of decrease vs. increase. So if league average is 50 and Team A’s value is 51 and Team B’s value is 49, then Team A’s PR would go up 1 and Team B’s PR would go down 2 (or 3). This would mean it would take a tanker twice (or three) as long to rebuild a broken PR. The amount of increase and decrease in PR could be customizable. In theory, this forces GMs to field a competitive team to avoid losing too much PR. And since it is checked throughout the season, there would be less extreme dumping at the trade deadline. With a low PR rating, a GM would have trouble signing rookies or free agents and resigning it’s own players. So even if it got high draft picks, the best rookies might not want to play for them. And even with a few top rookies, the GM would have a hard time getting top talent to come to the team. This becomes a slippery slope, because the longer they field sub par teams, the lower the PR goes, and the harder it becomes to sign players. In an online league, if a team’s PR got too low, a GM could petition to the commish to reset his/her PR. At which point the commish could: * raise the PR up, if he thought the GM (because of inexperience, maybe) just made some horrible decisions or had some incredibly bad luck. * say, “You got yourself into this mess, get yourself out or give up the team.” A league rule could even be set up that says once a team’s PR got below a certain level the owner was immediately dismissed. And with a new owner the PR could be reset to 80, to reflect giving the new ownership the benefit of the doubt. NOTE: Actually, rookies could show the old winner characteristics. "Doesn’t matter" would mean that his numerical value is between 0 and 39. "Sometimes" would be between 40 and 79. "And need a winner" would mean his numerical value is 80. This would add some risk taking to the draft. If a team’s PR is 50 and the top rookie sometimes needs a winner. There is a good chance that he won’t accept any offer from you. More players (especially top players) would need to be created with Sometimes and Need a Winner characteristics Last edited by Dark Horse; 02-23-2004 at 05:55 AM. |
|
02-23-2004, 10:03 PM | #130 |
Hall Of Famer
|
This is an idea originally posted by Portlander in another thread. i added a bit to it. Allow us to have special lineups. You wouldn't even have to change the interface much. If league is non-DH, we never used DH lineups. And vice-versa for DH leagues. So then teams now have four lineups, vs. R, vs. L, special 1, special 2.
Then on the schedule screen you choose which lineup you want to use for that day. The option would be regular, special 1 or special 2. The schedule would default to regular so there's no need to choose for every day of the season. If you choose regular lineup, the ai will choose between vs. L or vs. R depending on the starting pitcher, like it does now. If you choose special 1 or special 2 the ai puts that lineup in regardless to who is pitching. This is beneficial for online leagues because it allows us to rest players and set our lineups the way we want it. Also, this allows us to take advantage special matchups without risking the other games on the schedule. |
03-06-2004, 04:14 AM | #131 |
Minors (Rookie Ball)
Join Date: Feb 2004
Posts: 34
|
I would like option to automatically play national anthems before games (US and/or Canadian , of course). Also, "take me out to ballgame" for 7th inning stretch would be cool too.
|
03-06-2004, 03:14 PM | #132 |
Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,419
|
i would to see ootp 6 have spring trainings games ..thanks
|
04-01-2004, 09:02 AM | #133 | |
All Star Starter
Join Date: Apr 2002
Location: dirty jerz
Posts: 1,339
|
Quote:
Having a "muscle up" option, a "take sign" & a "go the other way" option for batters would also be nice adds. |
|
Bookmarks |
|
|