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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#101 |
Minors (Triple A)
Join Date: Apr 2022
Posts: 298
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It's worth noting that the ratings dynamically rescale, so somebody is going to be the best player in 2064 and get that top rating. The key issue is the handover from real players to fictional generated players. The question is what happens in the 2030s: do the fictional players start making their mark on MLB as they age into their primes, or do they have to wait for the old generation to completely age out and retire before they can come out of the shadows?
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#102 | |
Hall Of Famer
Join Date: Nov 2005
Posts: 2,982
Infractions: 1/0 (0)
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Quote:
If it is working well there, but not with the MLB roster set then the issue is likely with the roster set and not the game engine itself and that is a major distinction. I'll run a test with the standard game for 10 years and see what things look like there next. |
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#103 |
Hall Of Famer
Join Date: Nov 2005
Posts: 2,982
Infractions: 1/0 (0)
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With the Standard game, in 2034 on Opening Day.
Filtered to players under the Age of 29 and at least a 50 Overall (which should get us only generated players). |
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#104 | |
OOTP Roster Team
Join Date: Feb 2002
Posts: 1,793
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Having a few IAFA players rise to be superstars looks realistic to me. Real MLB has literally 4 current 80 grade players per Baseball America. Also with 50+ at least grade 50 IAFA’s also looks very encouraging! |
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#105 | |
Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,624
Infractions: 0/1 (1)
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TCR hits every player not just prospects. |
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#106 | |
All Star Starter
Join Date: Aug 2011
Posts: 1,947
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there is no TCR of 0 1 is the lowest the game will allow Even on 1, I have noticed quite massive swings of many players (I use it for historical development games) and every so often I have to readjust a player who takes quite a hit. Granted it might be 10 players per year. Not a complaint, it is doing what it is intended, just letting you know |
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#107 | |
Minors (Rookie Ball)
Join Date: Jul 2010
Posts: 22
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I think that if all you want to do is wind OOTP up and then sit back and watch your baseball universe play out over time, the testing done by some indicates the program does a good job of creating a realistic spread of talent using modern rating systems. BUT I am playing the role of a GM. if I hire a legendary scout, my staff is full of guys that are outstanding or better at development/mechanics/aging, I pour money into my development program, micromanage my prospects and lean towards guys with high work ethic/intelligence/adaptability, I feel like I should hit more on IAFAs and be able to more easily identify talent in the draft pool, and as those kids come up through my system they should develop into stars more often than they are doing now. What I am seeing, and granted I haven't done a ton of testing like a lot of you have, is even though I do all the stuff mentioned above, it seems kind of arbitrary whether the players in my system develop into solid major league ballplayers. And since the inner workings of how all of this stuff plays out is hidden, I feel like no matter what dial I twist or button I push, it has no real effect on how the players in my system develop. The program is going to spit out a few superstars, some higher level major leaguers, and the rest are league average. Of course guys are going to bust, my scout will get it wrong sometimes, dudes will be late bloomers, etc etc. But if the same numbers are produced regardless of what I do as GM, well that takes away from the enjoyment I get from the game. At any rate, thank you devs for the game, I have gotten countless hours of enjoyment out of it. If someone in the know could shed some light on whether my GM decisions have an effect, that would be great. Thanks for reading. |
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#108 | |
Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,007
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Quote:
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"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#109 | ||
Hall Of Famer
Join Date: May 2004
Posts: 10,594
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Advising people to turn TCR "off" if they want the Ronald Acunas of the world to develop "normally" isn't going to do what people think it's going to do either by the way. Acuna graduated the minors with a 65. We keep bringing that up because in OOTP terms in order for a 65 to become an 80 he needs positive TCR to happen to him. In Fangraphs terms they talk about a guy's "95th percentile" chances; in OOTP guys getting lucky with TCR is the 1 in 20 chance. TCR as you noted also hits veterans. I personally really really like it in conjunction with turning ratings off, as you're pretty much completely in the dark when your 31 year old comes out hitting .150 after 120 at-bats - is this guy washed or is he just having a bad run? To me that is as it should be. I won't bore everyone with my opinion about how scouting ought to work except to say that I think a lot of people who are in here complaining about the Ronald Acunas and Adley Rutcshmanns of the world would very, very much not like it.
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#110 | |
Minors (Rookie Ball)
Join Date: Jul 2010
Posts: 22
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What I try to do while I play is to build up my farm system, which the game allows me to do in GM mode. You can call it whatever you want. |
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#111 |
Major Leagues
Join Date: Apr 2021
Location: Caracas
Posts: 308
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Of course, but taking into account the opinions expressed above, there are people who want a player with a potential of 80 to stay at 80 and have a high chance of being 80 at the current time.
For that reason, it is recommended to set the TCR to 0 or 1 which is the real minimum value, since it has high chances that a player with 80/80 potential does not become a 25/25 player. This almost completely eliminates randomness from the ratings. Apparently, a lot more people than one would think want this. |
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#112 |
Major Leagues
Join Date: Apr 2021
Location: Caracas
Posts: 308
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in other words, there are people who only want the player's randomness to be on the positive side, and not on the side that turns the player into a career minor leaguer.
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#113 | |
Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,624
Infractions: 0/1 (1)
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Quote:
How you handle that players development is what determines if they develop or not. Rather than the luck of TCR turning a player into a stud |
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#114 | |
Major Leagues
Join Date: Apr 2021
Location: Caracas
Posts: 308
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Quote:
Perfect, I still play with TCR 150 because I like that any kind of random situation can happen with the whole universe of players. 36 year old players with a ratings boost, or 25 year old players with a ratings reduction almost to retirement. |
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#115 | |
Minors (Triple A)
Join Date: Dec 2012
Posts: 202
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Quote:
So, basically the 20-80 scale is adjusted to be more like real life, where 50 can loosely be considered average, but there may be more player with potential at the top of the scale in OOTP than in real life? This is all super helpful to know, and a positive change imo. Thanks, Lukas! |
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#116 | |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,717
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Quote:
And considering you admitted to having a small sample size, I'm not sure those chance increases would even appear. Last edited by SirMichaelJordan; 04-04-2024 at 10:44 AM. |
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#117 | |
Minors (Rookie Ball)
Join Date: Jul 2010
Posts: 22
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Quote:
In previous versions of the game, with hundreds if not thousands of hours of game time spent, to me, there seemed to be a direct relationship between increasing development budgets, hiring well rated scouts and coaches, and seeing the chances of players in your system develop to the point where some of the highly rated guys would come up and have a positive impact on your big league club. I haven't spent that kind of game time with 25 yet. But in starting multiple sims since purchase, and playing them forward a bit, and doing the things mentioned above, I'm not seeing the same results, and it seems development is more arbitrary. I'm not talking about developing a team of superstars and mastering some sort of formula for success. I'm cool with draft busts and guys fizzling out, getting older, or guys coming out of nowhere to develop later in the cycle. I know the devs have changed the ratings and tinkered with the engine so development resembles statistically what you would find in the real world, and the numbers adhere to what publications like Baseball America and Fangraphs use to rate players, that's fine. If superstars and generational talent are rare that is wonderful and that's not what I am talking about. What I want to know is, when I play, and do all the stuff, does that increase my likelihood of developing that guy? Or maybe with that increase in focus on development and coaching and high work ethic guys, will my farm system produce more above average players than the rest of the league? Because that is the way I like to play the game. Right now, I'm not seeing it, and based on this thread others aren't either. |
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#118 | |
Minors (Double A)
Join Date: Mar 2024
Posts: 122
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Quote:
The players that come with the game seem to have a set range of outcomes they will not deviate from and then the generated players have the same restrictions, only they develop less/slower. No matter what my organization does to help or hurt their growth. Last edited by FantasyDrafter; 04-04-2024 at 11:48 AM. |
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#119 | |
Hall Of Famer
Join Date: Nov 2005
Posts: 2,982
Infractions: 1/0 (0)
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#120 | |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,717
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Quote:
We first need to define a successful prospect and then proceed from there. In the game (in some cases, IRL), a 50 OVR player is a successful prospect. Now, it can be debated how fast or slow prospects are reaching their peak, but that option is tweakable, and the default doesn't necessarily mean realistic but a general setting that applies to all levels of baseball. |
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