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07-29-2024, 04:45 PM | #21 | |
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07-29-2024, 05:40 PM | #22 | |
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07-29-2024, 06:23 PM | #23 |
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If we want to create custom interleague mods for the 19th century, we would need these types of schedules for OOTP to acknowledge them automatically:
1. 4 teams, 32 games, (2S/1D/2T) interleague. This could be 16 games (8H/8A) against the other team in the same subleague, and 8 games (4H/4A) vs each of the two teams in the other league. 16 + 8 + 8 = 32 2. 4 teams, 60 games, (2S/1D/2T) interleague. This could be 36 games (18H/18A) against the other team in the same subleague, and 12 games (6H/6A) vs each of the two teams in the other league. 36 + 12 + 12 = 60 Or we could just have each team play the other three teams 20 games (10H/10A) 3. 4 teams, 96 games, (2S/1D/2T) interleague. This could be 48 games (24H/24A) against the other team in the same subleague, and 24 games (12H/12A) vs each of the other two teams in the other league. 48 + 24 + 24 = 96 Or we could just have each team play the other three teams 32 games (16H/16A) 4. 8 teams, 96 games, (2S/1D/4T) interleague. This could be 16 games (8H/8A) against the other three teams in the same subleague, and 12 games (6H/6A) vs each of the four teams in the other league. 16 +16+ 16 + 12 + 12 + 12 + 12 = 96 5. 12 teams, 112 games, (2S/1D/6T) interleague. This could be 14 games (7H/7A) against the five teams in the same subleague, and 7 games (3H/4A) or (4H/3A) vs each of the six teams in the other league. 14 + 14 + 14 + 14 + 14 +7 + 7 + 7 + 7 + 7 + 7 = 112 6. 12 teams, 140 games, (2S/1D/6T) interleague. This could be 16 games (8H/8A) against the five teams in the same subleague, and 10 games (5H/5A) vs each of the six teams in the other league. 16 + 16 + 16 + 16 + 16 + 10 + 10 + 10 + 10 + 10 + 10 = 140 7. 16 teams, 140 games, (2S/1D/8T) interleague. This could be 12 games (6H/6A) against the 7 teams in the same subleague, and 7 games (3H/4A) or (4H/3A) vs each of the six teams in the other league. 12 * 7 = 84 and 7 * 8 = 56, and 84 + 56 = 140. Or for this schedule of 16 teams and 140 games we could not have interleague play and just play 20 games against each of the other 7 teams in the same subleague. Last edited by Garlon; 07-29-2024 at 06:31 PM. |
07-29-2024, 07:55 PM | #24 |
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When using the mod, you need to put in one of the custom era_ballpark files designed for the mod so that OOTP has a match each season for each team. I was doing some testing and had removed the custom era_ballaprks file and put in the original game file after I had started a league and OOTP set the NeL team park factors all to 0.500 for some reason because those teams do not exist in the original game file.
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07-29-2024, 10:03 PM | #25 |
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The mod is now available in the OOTP 25 Steam Workshop.
There are also 2 era stats mods and 3 era ballparks mods available. Last edited by Garlon; 07-30-2024 at 12:34 AM. |
07-30-2024, 02:27 PM | #26 | |
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Uniforms compatible with OOTP23/24 Historical Major League Baseball 1901-current Historical Major League Baseball 1871-1900 Historical Federal League Historical Negro Leagues |
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07-30-2024, 06:13 PM | #27 | |
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07-31-2024, 02:07 AM | #28 | |
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In reality, I can't remember the last time I actually immersed myself in an OOTP save and played a full season. All I really do is test things out, with the goal of eventually playing out my idea scenario, whatever that is |
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07-31-2024, 06:38 AM | #29 |
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This is from an 1871-2023 game I made yesterday. Negro Leaguers "Real" (MLE) stats they were given for their carer vs their career results in OOTP.
Player "Real" vs OOTP result Batters BA/OBP/SLG Cool Papa Bell .294/.361/.405 vs .294/.361/.399 Willard Brown .313/.364/.487 vs .318/.369/.491 Oscar Charleston .313/.372/.494 vs .305/.362/.469 Ray Dandridge .303/.334/.394 vs .308/.340/.396 Bud Fowler .285/.336/.393 vs .294/.337/.409 Josh Gibson .306/.375/.536 vs .313/.381/.536 Frank Grant .299/.361/.436 vs .299/.361/.431 Pete Hill .289/.350/.383 vs .287/.352/.374 Judy Johnson .286/.325/.399 vs .305/.345/.419 Buck Leonard .300/.380/.484 vs .310/.394/.510 Pop Lloyd .302/.342/.393 vs .296/.335/.385 Biz Mackey .310/.360/.450 vs .304/.354/.441 Louis Santop .305/.357/.431 vs .307/.362/.429 Turkey Stearnes .314/.371/.514 vs .309/.364/.501 Mule Suttles .297/.360/.500 vs .307/.369/.512 Ben Taylor .300/.348/.404 vs .302/.353/.404 Cristobal Torriente .313/.378/.449 vs .320/.385/.454 Wilie Wells .285/.362/.423 vs .279/.355/.407 Sol White .280/.313/.389 vs .291/.326/.399 Jud Wilson .342/.397/.510 vs .346/.403/.512 In this group of batters, the average OPS result in OOTP was .003 greater than their real stats in the file. Player "Real" vs OOTP result Pitchers ERA/WHIP/ERA+ vs ERA/WHIP/ERA+ Ray Brown 3.49/1.31/117 vs 3.48/1.31/118 (292 wins) Andy Cooper 3.96/1.35/107 vs 3.78/1.30/112 (243 wins) Leon Day 3.91/1.39/104 vs 3.86/1.41/104 (187 wins) Martin Dihigo 4.02/1.38/105 vs 4.12/1.40/103 (256 wins) Bill Foster 3.66/1.34/116 vs 3.58/1.30/121 (189 wins) Jose Mendez 2.72/1.16/118 vs 3.24/1.22/103 (261 wins) (For Mendez he was able to pitch far more innings in OOTP, which brings his averages down, but he did manage to win 261 games.) Satchel Paige 3.17/1.22/131 vs 3.47/1.28/119 (390 wins) (Paige ended with 1000 more innings than his real stats, but that is not unexpected considering he plays for 27 seasons. He ended up with 390 wins) Bullet Rogan 3.49/1.32/110 vs 3.41/1.26/121 (244 wins) Hilton Smith 3.65/1.33/113 vs 3.67/1.33/111 (218 wins) Joe Williams 2.84/1.19/119 vs 3.02/1.19/115 (389 wins) The average pitcher in this group had an ERA in OOTP that was .08 greater than their real stats in the file. Last edited by Garlon; 07-31-2024 at 07:06 AM. |
07-31-2024, 01:30 PM | #30 |
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This looks fantastic, I'll be trying it out for sure.
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07-31-2024, 04:27 PM | #31 | |
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- Started a game with the 1910 season, following most of the steps for this mod - Enabled historical transactions and played the game through the 1910 season In the 1910-11 offseason, the new teams appeared, as expected. Since there were no historical txns planned for between Feb 28th and April 10th (actually, I don't rememer the April date but it was something like that), I then... - Set all teams to not Allow AI roster changes - Unchecked "not allow" for the 4 NeL teams - Disabled historical txns - Ran the game thru early April The four new teams immediately signed between 9 and 13 free agents, and over the next few weeks increased rosters to between 24 and 29. Since the NeLers and many others imported as free agents, these were the guys that the four new teams signed. None of the original-16 made any roster moves. At this point I de-selected "not allow" for the remaining 16 teams, and re-enabled historical transactions. Then I simmed the season. Additional tweaks would be necessary - such as further managing the NeL teams' rosters. For example, many of the white dudes the NeL teams signed were later that season - IRL & via OOTP hist txns - picked up by orig-16 teams. If I were going to immerse in this type of game, I'd have left Mike Donlin on on KC (historical transactions moved him off of KC on 6/16... Jean Dubuc was a similar example... Another thing that would be required would be to manually fortify the 4 teams' rosters with guys - maybe players who missed the season - to make those teams stronger. As it was, with no further tweaks or micromanaging, these 4 teams were not that competitive. KC & Birm at least didn't finish last, but Chic & Homest were unrealistically poor. (See the standings below.) And I say unrealistic not from the perspective of how well the NeL's performed, but from the perspective of MLB teams are never that bad... As it turned out, BBB & KCM had decent lineups, whereas CAG & HG ended up with a lot of below-Mendoza-line guys in their lineups... Some NeL player highlights: - Charles Earle (BBB) led the AL in dingers w 24 - Spotswood Poles (BBB) was 3rd in the AL w 50 SB's - Joe Williams (KCM) was 3rd in AL w 2.65 ERA - Jose Mendez (KCM) was 3rd in AL w 205 K's & 8.4 P-War - Jose Junco (BBB) led AL w 10 saves Those are just from my leader boards... the NL teams didn't place anyone on them except Alfredo Cabrera with a NL-leading 20-game hitting streak; but Harry Buckner hit .297 to lead CAG, and Andrew Payne paced HG at .275... At any rate, this was a pretty cool experiment that gives me ideas of how to retain the flavor of historical rosters and also have the 4 new teams represent NeL teams & players... Last edited by thehef; 07-31-2024 at 04:30 PM. Reason: clarity |
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07-31-2024, 04:42 PM | #32 |
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You’ll historically transact anything. :P. I figured you’d give it a try as I remember you mentioning this idea when the mod was still an idea. If you keep the save going, no one will sign the NeL players and the 4 teams will be the beneficiaries of the incoming talent with each player debut. Since we added some stats to players that overlapped the MLB, like Minoso, he might have a -99 suffix on his id so the txn file might miss him when his irl self gets to the bigs. But, in the end they are just additional players and 4 teams to hold them so try the mod out as you like.
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07-31-2024, 04:46 PM | #33 |
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When teams lose that many games it is usually because they do not have legitimate SP. i think that is what is happening with those teams below 40 wins. They need at least 7 pitchers including at least 4 with legitimate SP stamina.
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07-31-2024, 06:16 PM | #34 | |
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HM had one 80 and three 75's... 4.75 ERA, 3rd-to-last in MLB... KCM had an 85, and 80, three 75's, and a 70... 4.39 ERA was 16th overall... BBB had two 80's and five 75's... 3.88 ERA was 10th overall... I don't doubt that stamina is often the culprit in this situation, but for these two teams (CAG & HM), hitting was the primary issue: MLB batting avg: .268 CAG: .214 HM: .216 KCM (.263 avg) & BBB (.257 avg) had low/middle-of-the-pack batting avg & HR #'s. SLA & WS1 had middle-of-the-pack BA's, but anemic HR #'s... CAG & HM had HR #'s just as low as SLA & WS1. We're talking 16, 15, 11 and 11. I'd think that by (manually) redistributing the hitting talent more-evenly between the 4 NeL teams, and (manually) adding a few hitters and pitchers from the "missed season" ranks, I can get more-realistic results... And that's all I'd really expect out of this modding-the-mod scenario. So I'd say that based upon my limited and not-quite-recommended testing, this mod is really working great! Kudos again to you both, and to those who assisted |
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07-31-2024, 06:18 PM | #35 |
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08-06-2024, 05:04 PM | #36 |
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Great work, gentlemen! I started using your mod a couple of days ago and all I can say is WOW!
I am having an issue, however, with importing logos with the logos you provided. I'm on a Mac and when I go to import a logo the oi files are not appearing within the import window, only the png files appear. Any advice? |
08-06-2024, 07:16 PM | #37 | |
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If they are not coming up in the in-game selection menu and you want them to, go to Settings at the Main Screen. When the pop-up comes up, go to Troubleshooting tab. Then "Open folder containing customizable data", then navigate to the logos folder. The two .oi files from the mod are the "chicago_orphans_1900-1902_0C2340_2D2926" one and the "chicago_orphans_1900-1902_small_50" one. Open it up like shown (even though my screenshot is a PC, that doesn't matter). Edit the file name so that it is .png instead of .oi. If you get a warning, ignore it, change the file extension works fine. Once I do that on my screen, I can even see the thumbnail for those two files. The .oi files load fine on their own though so that's why it didn't matter. We tend to let them auto-load as the years go by, but if you prefer to manually load file from the in-game menus, you'll need those as .pngs to see them. The .oi files are likely hidden as they come from MLB under the license. As an aside, I don't see the Newark Eagles in there so maybe we'll have to post that one here for folks. Let us know of that sorts it. Glad you are having fun with it
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08-07-2024, 11:29 PM | #38 |
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Thank you! Most of the logo files had the .oi extension but I was able to make a batch extension change to .png and it all worked.
Now time to enjoy the great work! |
08-09-2024, 03:34 PM | #39 |
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Using this database in my random debut league. Thank you very much!
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08-14-2024, 04:01 PM | #40 |
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With the newest patch for OOTP 25, the color barrier turns on after the 1884 World Series.
When the mod was released, the game did this after the 1883 World Series. If you play 19th century, be advised. |
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