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OOTP 25 - Technical Support This forum is for technical support and bug reports.

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Old 05-27-2024, 06:26 PM   #1
Mako
Bat Boy
 
Join Date: Apr 2024
Posts: 12
Angry Freezing on launch.

gam eis freezign on launch. was working fine before. I've reinstalled and verified data. nothing is working. Trace mode info is below:


Out of the Park Baseball 25
Version 25.5 Build 67 (64 bit) Steam Edition (Windows)

(C) 2024 Out of the Park Developments Ltd. All rights reserved.

System info:
In-Game Overlay is available
Uses OpenGL for display
Uses default image resize code
CPU: 32 CPUs, 3187 MHz
Free disk space: 1,158,035 MB
Physical memory: 32,508 MB, free: 24,027 MB
Virtual memory: 134,217,727 MB, free: 24,027 MB
Chilkat version: 9.5.0.88
2024-05-27 15:20:42 startup: Starting game
2024-05-27 15:20:43 load_steam_workshop_items: Loading published_workshop_items
2024-05-27 15:20:43 startup: OOTP supports MySQL (PLATFORM_SUPPORTS_MYSQL is defined)
2024-05-27 15:20:43 startup: Built with setting ONLINE_BACKEND_CLIENT
2024-05-27 15:20:43 startup: Built with setting PT_ENABLED
2024-05-27 15:20:43 startup: Built with setting PT_IAP_ENABLED
2024-05-27 15:20:43 startup: MOBILE_EDITION is false
2024-05-27 15:20:43 startup: Checking command line parameters:
2024-05-27 15:20:43 startup: gs_trace_mode set to TRUE
2024-05-27 15:20:43 startup: Using custom back buffer allocation function
2024-05-27 15:20:43 startup: Program started with command line parameters: E:\SteamLibrary\steamapps\common\Out of the Park Baseball 25\ootp25.exe tracemode
2024-05-27 15:20:43 startup: Chilkat version: 9.5.0.88
2024-05-27 15:20:43 startup: Initial $USERAPP: C:\Users\MaKo\AppData\Roaming\Out of the Park Developments\OOTP Baseball 25
2024-05-27 15:20:43 startup: $USERDATA: C:\Users\MaKo\AppData\Roaming\Out of the Park Developments\OOTP Baseball 25
2024-05-27 15:20:43 startup: $USERPREFS: C:\Users\MaKo\Documents\Out of the Park Developments\OOTP Baseball 25
2024-05-27 15:20:43 startup: $USERSAVES: E:\SteamLibrary\steamapps\common\Out of the Park Baseball 25\data
2024-05-27 15:20:43 startup: $SYSAPP: E:\SteamLibrary\steamapps\common\Out of the Park Baseball 25
2024-05-27 15:20:43 startup: $SYSDATA: E:\SteamLibrary\steamapps\common\Out of the Park Baseball 25\data
2024-05-27 15:20:43 startup: $SYSPREFS: E:\SteamLibrary\steamapps\common\Out of the Park Baseball 25\data
2024-05-27 15:20:43 startup: single_folder_setup is FALSE
2024-05-27 15:20:43 startup: Folder for app.cfg file set to config_files_path C:\Users\MaKo\AppData\Roaming\Out of the Park Developments\OOTP Baseball 25\config
2024-05-27 15:20:43 startup: Folder for key.cfg file set to default: C:\Users\MaKo\AppData\Roaming\Out of the Park Developments\OOTP Baseball 25\config
2024-05-27 15:20:43 startup: Folder for engine.cfg file set to config_files_path C:\Users\MaKo\AppData\Roaming\Out of the Park Developments\OOTP Baseball 25\config
2024-05-27 15:20:43 startup: Folder for recent_paths.cfg file set to config_files_path C:\Users\MaKo\AppData\Roaming\Out of the Park Developments\OOTP Baseball 25\config
2024-05-27 15:20:43 startup: Folder for paths.cfg file set to config_files_path C:\Users\MaKo\AppData\Roaming\Out of the Park Developments\OOTP Baseball 25\config
2024-05-27 15:20:43 startup: app.cfg file exists and contains thankyou page status = 1
2024-05-27 15:20:43 startup: Using E:\SteamLibrary\steamapps\common\Out of the Park Baseball 25\data as DMPT_CUST_DATA now because use_default_data_folder_for_installation is false
2024-05-27 15:20:43 startup: Successfully created $USERPREFS/saved_games, using C:\Users\MaKo\Documents\Out of the Park Developments\OOTP Baseball 25 as DMPT_USER_DATA now
2024-05-27 15:20:43 startup: Set DMPT_CUST_DATA_RO to: E:\SteamLibrary\steamapps\common\Out of the Park Baseball 25\data
2024-05-27 15:20:43 create_pt_folders: DMPT_ONLINE_DATA set to C:\Users\MaKo\Documents\Out of the Park Developments\OOTP Baseball 25\online_data
2024-05-27 15:20:43 startup: This is the DMPT_APP path now: E:\SteamLibrary\steamapps\common\Out of the Park Baseball 25
2024-05-27 15:20:43 startup: This is the DMPT_APP_DATA path now: E:\SteamLibrary\steamapps\common\Out of the Park Baseball 25\data
2024-05-27 15:20:43 startup: This is the DMPT_PREF_DATA path now: C:\Users\MaKo\AppData\Roaming\Out of the Park Developments\OOTP Baseball 25\config
2024-05-27 15:20:43 startup: This is the DMPT_CUST_DATA path now: E:\SteamLibrary\steamapps\common\Out of the Park Baseball 25\data
2024-05-27 15:20:43 startup: This is the DMPT_CUST_DATA_RO path now: E:\SteamLibrary\steamapps\common\Out of the Park Baseball 25\data
2024-05-27 15:20:43 startup: This is the DMPT_USER_DATA path now: C:\Users\MaKo\Documents\Out of the Park Developments\OOTP Baseball 25
2024-05-27 15:20:43 startup: This is the DMPT_SAVED_GAMES path now: C:\Users\MaKo\Documents\Out of the Park Developments\OOTP Baseball 25\saved_games
2024-05-27 15:20:43 open_graphics: Starting open_graphics with setting window_size = 99
2024-05-27 15:20:43 open_graphics: get_desktop_width = 3440
2024-05-27 15:20:43 open_graphics: get_desktop_height = 1440
2024-05-27 15:20:43 open_graphics: Windows DPI Mode = 2
2024-05-27 15:20:43 open_graphics: Determined window width = 1920
2024-05-27 15:20:43 open_graphics: Determined window height = 1080
2024-05-27 15:20:43 open_graphics: Fullscreen = Off
2024-05-27 15:20:43 open_graphics: Desktop Resolution: 3,440 x 1,440, Window Resolution: 3,424 x 1,353
2024-05-27 15:20:43 set_opengl_modes: setting_opengl_mode = EGLM_USE_DEFAULT
2024-05-27 15:20:43 set_opengl_modes: Set opengl_mode to EGLM_USE_OPENGL_ALL_THE_TIME because that's the default setting for Windows
2024-05-27 15:20:43 glGetString(GL_VERSION): 4.6.0 NVIDIA 555.85
2024-05-27 15:20:43 set_opengl_modes: Anisotropic filtering is supported: 16
2024-05-27 15:20:43 set_opengl_modes: opengl_mode = EGLM_USE_OPENGL_ALL_THE_TIME
2024-05-27 15:20:43 startup: Opened folder fonts
2024-05-27 15:20:43 startup: Opened folder font0 : E:\SteamLibrary\steamapps\common\Out of the Park Baseball 25\data\fonts\font0
2024-05-27 15:20:43 startup: $FONTDATA is now E:\SteamLibrary\steamapps\common\Out of the Park Baseball 25\data\fonts\font0
2024-05-27 15:20:43 startup: Initializing threading: USE_CPP11_THREAD is DISABLED.
2024-05-27 15:20:43 startup: Initializing threading: USE_CPP11_MUTEX is DISABLED.
2024-05-27 15:20:43 startup: Initializing threading: USE_CPP11_CV is DISABLED.
2024-05-27 15:20:43 startup: Initializing threading: Number of threads is 32
2024-05-27 15:20:43 OnUserStatsReceived: Received stats and achievements from Steam
2024-05-27 15:20:43 news system: Usage tracker is enabled. Loaded usage data from file.
2024-05-27 15:20:43 load_messages_from_server: Loading messages
2024-05-27 15:20:43 news system: News from server are enabled. Requesting news
2024-05-27 15:20:43 gui_skin: gui_skin is not loaded yet
2024-05-27 15:20:43 gui_skin: Try to load gui_skin ootp dark from file
2024-05-27 15:20:44 GUI_SKIN::load: Loaded skin.bin file from E:\SteamLibrary\steamapps\common\Out of the Park Baseball 25\data\skins\ootp dark
2024-05-27 15:20:44 gui_skin: Successfully loaded gui_skin ootp dark
2024-05-27 15:20:44 startup: Called loading_skin_callback 1572 times and blit_to_window 3 times while loading the skin
2024-05-27 15:20:44 startup: Number of fonts loaded: 22
2024-05-27 15:20:44 startup: Font # 0 : bb_bold
2024-05-27 15:20:44 startup: Font # 1 : bb_condensed
2024-05-27 15:20:44 startup: Font # 2 : bb_italic
2024-05-27 15:20:44 startup: Font # 3 : bb_light
2024-05-27 15:20:44 startup: Font # 4 : bb_medium
2024-05-27 15:20:44 startup: Font # 5 : bb_regular
2024-05-27 15:20:44 startup: Font # 6 : bold
2024-05-27 15:20:44 startup: Font # 7 : digit
2024-05-27 15:20:44 startup: Font # 8 : handwritten
2024-05-27 15:20:44 startup: Font # 9 : italic
2024-05-27 15:20:44 startup: Font # 10 : l_averia
2024-05-27 15:20:44 startup: Font # 11 : l_ball
2024-05-27 15:20:44 startup: Font # 12 : l_black
2024-05-27 15:20:44 startup: Font # 13 : l_college
2024-05-27 15:20:44 startup: Font # 14 : l_college2
2024-05-27 15:20:44 startup: Font # 15 : l_emilio
2024-05-27 15:20:44 startup: Font # 16 : l_font
2024-05-27 15:20:44 startup: Font # 17 : l_staubach
2024-05-27 15:20:44 startup: Font # 18 : light
2024-05-27 15:20:44 startup: Font # 19 : medium
2024-05-27 15:20:44 startup: Font # 20 : merriweather
2024-05-27 15:20:44 startup: Font # 21 : regular
2024-05-27 15:20:44 load_ootp_style_sets: Starting to load the non-mobile style sets...
2024-05-27 15:20:44 load_ootp_style_sets: Starting to load the common style sets...
2024-05-27 15:20:44 load_ootp_style_sets: Finished loading of the style sets
2024-05-27 15:20:44 startup: starting reading settings from config file
2024-05-27 15:20:44 startup: creating online league interface
2024-05-27 15:20:44 startup: loading hints...
2024-05-27 15:20:44 startup: loading facegen & opengl...
2024-05-27 15:20:44 startup: ootp_enable_opengl() && is_opengl_enabled() = TRUE
2024-05-27 15:20:44 startup: glewInit = 0
2024-05-27 15:20:44 startup: Successfully initialized GLEW, using GLEW 1.10.0
2024-05-27 15:20:44 startup: GLEW_ARB_vertex_buffer_object supported, 3d features will be available
2024-05-27 15:20:44 startup: OpenGL caps --------------------------------------------------------------------
2024-05-27 15:20:44 startup: 4.6.0 NVIDIA 555.85
GL_MAJOR_VERSION: 4
GL_MINOR_VERSION: 6
NVIDIA Corporation
NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 0
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_AMD_vertex_shader_viewport_index
GL_AMD_vertex_shader_layer
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_locations
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_filter_minmax
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample
GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage
GL_EXT_provoking_vertex
GL_EXT_raster_multisample
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_sparse_texture2
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_EXT_import_sync_object
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_context_flush_control
GL_KHR_debug
GL_EXT_memory_object
GL_EXT_memory_object_win32
GL_NV_memory_object_sparse
GL_EXT_win32_keyed_mutex
GL_KHR_parallel_shader_compile
GL_KHR_no_error
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_EXT_semaphore
GL_EXT_semaphore_win32
GL_NV_timeline_semaphore
GL_KHR_shader_subgroup
GL_KTX_buffer_region
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
GL_NVX_blend_equation_advanced_multi_draw_buffers
GL_NV_blend_minmax_factor
GL_NV_blend_square
GL_NV_clip_space_w_scaling
GL_NV_command_list
GL_NV_compute_program5
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_conservative_raster
GL_NV_conservative_raster_dilate
GL_NV_conservative_raster_pre_snap
GL_NV_conservative_raster_pre_snap_triangles
GL_NV_conservative_raster_underestimation
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_explicit_multisample
GL_NV_feature_query
GL_NV_fence
GL_NV_fill_rectangle
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_coverage_to_color
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_fragment_shader_barycentric
GL_NV_fragment_shader_interlock
GL_NV_framebuffer_mixed_samples
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_geometry_shader_passthrough
GL_NV_gpu_program4
GL_NV_internalformat_sample_query
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_program_multiview
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_memory_attachment
GL_NV_mesh_shader
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_path_rendering_shared_edge
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_primitive_shading_rate
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_representative_fragment_test
GL_NV_sample_locations
GL_NV_sample_mask_override_coverage
GL_NV_scissor_exclusive
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_atomic_float64
GL_NV_shader_atomic_fp16_vector
GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_shader_subgroup_partitioned
GL_NV_shader_texture_footprint
GL_NV_shading_rate_image
GL_NV_stereo_view_rendering
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_dirty_tile_map
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory
GL_NV_uniform_buffer_std430_layout
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NV_viewport_array2
GL_NV_viewport_swizzle
GL_NVX_conditional_render
GL_NVX_linked_gpu_multicast
GL_NV_gpu_multicast
GL_NVX_gpu_multicast2
GL_NVX_progress_fence
GL_NVX_gpu_memory_info
GL_NVX_multigpu_info
GL_NVX_nvenc_interop
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_OVR_multiview
GL_OVR_multiview2
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control

GLSL Version: 4.60 NVIDIA
Number of supported glsl versions: 26
Supported glsl versions:
460 core
460 compatibility
450 core
450 compatibility
440 core
440 compatibility
430 core
430 compatibility
420 core
420 compatibility
410 core
410 compatibility
400 core
400 compatibility
330 core
330 compatibility
320 es
310 es
300 es
150 core
150 compatibility
140
130
120
100

GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096
GL_MAX_VARYING_FLOATS_ARB: 124
Opengl profile information:
GL_CONTEXT_CORE_PROFILE_BIT: 0
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT: 0
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT: 0
GL_CONTEXT_FLAG_DEBUG_BIT: 0
2024-05-27 15:20:44 startup: End of OpenGL caps -------------------------------------------------------------
2024-05-27 15:20:44 startup: Going to initialize Facegen.
2024-05-27 15:20:44 startup: fg_opengl_init() succeeded
2024-05-27 15:20:44 myfacegen: myfacegen object created, opengl_major_version = 4
2024-05-27 15:20:44 MYFACAGEN::init: Trying to open E:\SteamLibrary\steamapps\common\Out of the Park Baseball 25\data\facegen\3d\si.ctl
2024-05-27 15:20:44 MYFACEGEN::init: Trying to load fg file E:\SteamLibrary\steamapps\common\Out of the Park Baseball 25\data\facegen\3d\fg0.fg
2024-05-27 15:20:44 MYFACEGEN::init: Finished loading fg file E:\SteamLibrary\steamapps\common\Out of the Park Baseball 25\data\facegen\3d\fg0.fg
2024-05-27 15:20:44 startup: myfacegen successfully initialized
2024-05-27 15:20:44 startup: myfacegen->load_modellists() successfully executed
2024-05-27 15:20:44 startup: Beard textures loaded successfully
2024-05-27 15:20:44 startup: Hair textures loaded successfully
2024-05-27 15:20:44 startup: facegen has been loaded
2024-05-27 15:20:44 startup: Help engine loaded
2024-05-27 15:20:44 startup: Help engine ID list filled
2024-05-27 15:20:44 check_help_files: ok, html files found in help_path
2024-05-27 15:20:44 startup: Help files checked
2024-05-27 15:20:44 startup: Creating db object from local_user.current_game_path
2024-05-27 15:20:44 startup: db object created successfully
2024-05-27 15:20:44 startup: saved games list updated
2024-05-27 15:20:44 startup: text file cache created
2024-05-27 15:20:44 startup: temporary player object created
2024-05-27 15:20:44 startup: browser history object created
2024-05-27 15:20:44 TEAM_NICK_NAMES::load_data: Successfully loaded E:\SteamLibrary\steamapps\common\Out of the Park Baseball 25\data\database\team_nick_names.xml
2024-05-27 15:20:44 startup: Successfully loaded team nick names
2024-05-27 15:20:44 OOTP_TRANSLATION_PARSER: Unknown tag TUTORIAL_ITEMS
2024-05-27 15:20:44 TUTORIAL::load_data: Successfully loaded E:\SteamLibrary\steamapps\common\Out of the Park Baseball 25\data\text\tutorial_data.xml
2024-05-27 15:20:44 startup: Importing WPA table
2024-05-27 15:20:44 startup: Loading Player Animations
2024-05-27 15:20:44 load_player_animations: Reading animations from E:\SteamLibrary\steamapps\common\Out of the Park Baseball 25\data\ballparks\models\misc\player\animations
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 100863
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 1 from idle.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 97583
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 35 from idle_stand_streight.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 36311
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 36 from stand_straight_to_idle_transition.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 71749
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 2 from walk.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 52163
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 3 from jog_slow.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 45503
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 4 from jog.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 42483
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 5 from run.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 56115
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 6 from slide.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 140952
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 8 from HI_swing_1_0.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 14828
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 7 from hit_idle.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 189015
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 10 from pitch.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 43863
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 13 from dive.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 87419
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 14 from stand_up.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 65031
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 15 from jump_catch.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 13911
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 16 from ready.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 69671
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 17 from catch_low.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 125264
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 18 from pass_throw.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 49911
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 19 from catcher_pose.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 37399
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 33 from catch_first.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 94431
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 34 from fielding.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 99359
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 22 from catch_over_head.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 38160
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 32 from c_stand_up.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 120398
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 101 from CA_blocking_and_get_up_and_turn_around_1.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 131982
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 102 from CA_blocking_down_1.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 150154
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 103 from CA_crouch_get_up_and_throw_1.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 173346
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 104 from CA_crouch_throw_from_knees_1.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 152013
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 105 from CA_throw_back_1.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 156470
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 201 from G_1_hand_of.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 193502
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 202 from G_low_gb_catch.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 161282
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 203 from G_one_hand_catch.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 161282
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 204 from G_regular_throw_1.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 158194
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 205 from G_regular_throw_2.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 124538
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 206 from G_shuffle_step.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 127650
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 207 from G_side_arm_throw.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 141612
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 301 from HI_bunt_1.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 97728
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 302 from HI_Check _Swing_back.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 95492
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 303 from HI_Check _Swing_middle.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 124540
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 304 from HI_Check_Swing_front_trim_59.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 139248
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 305 from HI_Getting_HBP_back.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 242100
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 306 from HI_HR_admiring_swing_arms.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 243320
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 314 from HI_HR_admiring_swing_arms_lefty.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 93048
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 307 from HI_smaller_step_swing_1.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 161024
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 308 from HI_Step_swing_1.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 121084
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 309 from HI_Step_swing_2.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 140952
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 310 from HI_swing_1_0.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 91124
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 311 from HI_swing_1_1.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 114644
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 312 from HI_swing_run_RHB.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 91592
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 313 from HI_swing_run_LHB.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 143654
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 401 from IF_1B_High.pod
2024-05-27 15:20:44 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 142850
2024-05-27 15:20:44 OBJECT_MANAGER::load_animation: Successfully loaded anim 402 from IF_1B_low.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 152498
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 403 from IF_1B_stretch_and_catch_1.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 121450
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 404 from IF_bunt_field_1.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 167626
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 405 from IF_Charging_and_sidearming_1.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 141462
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 406 from IF_DP_catch_and_throw_in_place_1.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 146106
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 407 from IF_get_down_catch_left.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 158074
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 408 from IF_get_down_catch_right.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 124706
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 409 from IF_leaping_catch_1.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 173706
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 410 from IF_Low_pickup_and_sidearm_1.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 210498
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 411 from IF_low_pickup_and_throw_1.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 161354
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 412 from IF_mid_pickup_and_throw_1.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 145914
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 413 from IF_low_pickup_and_throw_2.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 149170
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 414 from IF_regular_catch_and_throw.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 184142
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 601 from OF_1_hand_head_level.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 167434
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 602 from OF_2_hands_of.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 167650
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 603 from OF_bending_knee_pickup.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 92390
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 604 from OF_diving_catch_1.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 167698
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 605 from OF_leaping_running_backward.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 118458
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 606 from OF_outfielder_turning_around.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 150702
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 607 from OF_over_the_shoulder.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 201378
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 608 from OF_sac_fly_motion.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 147446
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 609 from OF_shoestring_catch_1.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 139642
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 610 from OF_sliding_catch.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 83954
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 801 from PI_pickoff_1st.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 109902
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 802 from PI_pickoff_2nd_base_left.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 172198
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 803 from PI_pickoff_2nd_base_right.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 106014
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 804 from PI_pickoff_3rd_nostep.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 149782
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 805 from PI_set_position_no_throw_1.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 132114
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 806 from PI_set_position_over_the_top.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 161803
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 807 from PI_set_position_sidearm.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 166258
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 808 from PI_set_position_submarine.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 172362
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 809 from PI_Stretch_3_4_1.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 229526
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 816 from PI_windup_3_4_2.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 156658
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 810 from PI_Stretch_OTT_1.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 208622
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 811 from PI_Windup_3_4.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 263798
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 812 from PI_Windup_OTT_1.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 263798
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 813 from PI_Windup_OTT_2.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 233618
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 814 from PI_Windup_sidearm.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 263928
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 815 from PI_Windup_submarine.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 63066
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 109 from CA_crouch_get_up_and_throw_2.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 88518
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 108 from CA_crouch_throw_1st.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 141198
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 208 from G_ready_crouch.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 96114
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 209 from G_step_and_throw.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 176968
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 315 from HI_batter_tap_plate.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 116028
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 316 from HI_bunt_2.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 86572
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 317 from HI_Getting_HBP_fall.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 132760
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 318 from HI_Getting_HBP_jump.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 156336
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 319 from HI_Getting_HBP_leg.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 179196
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 320 from HI_HR_admiring_swing_dance.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 236328
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 321 from HI_HR_admiring_swing_jump.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 126096
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 322 from HI_HR_admiring_swing_short.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 256692
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 323 from HI_HR_admiring_swing_walk.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 227588
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 324 from HI_HR_admiring_swing_wave.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 128096
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 325 from HI_step_in.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 69804
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 326 from HI_Step_swing_3.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 87848
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 327 from HI_Step_swing_4.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 69840
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 328 from HI_swing_2.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 63224
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 329 from HI_swing_3.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 63140
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 330 from HI_swing_4.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 93940
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 331 from HI_swing_5.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 89206
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 422 from IF_1B_stretch_and_catch_2.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 99858
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 423 from IF_1B_stretch_and_catch_step.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 81618
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 424 from IF_1B_stretch_and_low.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 78506
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 425 from IF_1B_very_high.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 106082
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 427 from IF_DP_catch_and_leaping_throw.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 72306
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 428 from IF_DP_catch_and_throw_in_place_2.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 183574
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 429 from IF_leaping_catch_2.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 126022
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 430 from IF_low_pickup_and_sidearm_2.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 112186
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 431 from IF_low_pickup_and_throw_3.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 136866
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 432 from IF_low_pickup_and_throw_4.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 109782
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 612 from OF_1_hand_ready_catch.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 139274
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 613 from OF_catch_roll.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 173442
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 614 from OF_charge_pick_up.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 141462
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 615 from OF_diving_catch_3.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 105986
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 616 from OF_holds_ball_laying.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 170910
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 617 from OF_leaping_running_backward2.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 133902
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 618 from OF_leaping_running_backward3.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 167362
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 619 from OF_pick_up.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 70702
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 620 from OF_sliding_catch_and_get_up2.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 155082
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 621 from OF_waving_off_catch.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 153254
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 622 from OF_waving_off_catch2.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 113670
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 817 from PI_Stretch_3_4_2.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 124490
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 818 from PI_Stretch_OTT_4.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 99906
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 819 from PI_Stretch_side.pod
2024-05-27 15:20:45 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 164082
2024-05-27 15:20:45 OBJECT_MANAGER::load_animation: Successfully loaded anim 820 from PI_Windup_OTT_3.pod
2024-05-27 15:20:45 startup: Finished load_basic_game_data
2024-05-27 15:20:45 game_sounds: Searching sound folder ( sounds ): 161 items .ogg
2024-05-27 15:20:45 game_sounds: Searching sound folder ( sounds ): 0 items .wav
2024-05-27 15:20:45 news system: News string: <?xml version="1.0" encoding="UTF-8"?>
<OUTPUT><NEWS/></OUTPU
2024-05-27 15:20:45 news system: News article loaded:
ID: 581, PT news, Exp. date 2024-06-10
ID: 580, Pop-up, Exp. date 2024-06-10
ID: 579, PT news, Exp. date 2024-05-31
ID: 578, PT news, Exp. date 2024-05-28
ID: 577, PT news, Exp. date 2024-05-27
2024-05-27 15:20:45 news system: News article total count: 5
2024-05-27 15:20:45 news system: News article active non-PT news: 1
2024-05-27 15:20:45 news system: News article active non-PT pop-up news: 1
2024-05-27 15:20:45 news system: News article active PT news: 3
2024-05-27 15:20:45 news system: News article active PT pop-up news: 0
2024-05-27 15:20:45 load_messages_from_server: Saving messages
2024-05-27 15:20:45 news system: Usage tracker and/or news system run successful.
2024-05-27 15:20:45 news system: Closing data transfer object.
2024-05-27 15:20:45 news system: Data transfer object closed.
2024-05-27 15:20:45 startup: logo displaying complete
2024-05-27 15:20:46 ENTRY_PAGE::create: Creating online_backend object...
2024-05-27 15:20:46 online backend: Online backend is created...
2024-05-27 15:20:46 online backend: Using Live server...
2024-05-27 15:20:46 online backend: Trying to restore session...
2024-05-27 15:20:46 online backend: Reauth successful. Name: chupacabruh
2024-05-27 15:20:46 create_pt_folders: DMPT_ONLINE_DATA set to C:\Users\MaKo\Documents\Out of the Park Developments\OOTP Baseball 25\online_data
2024-05-27 15:20:46 create_pt_folders: DMPT_ONLINE_USER_DATA set to C:\Users\MaKo\Documents\Out of the Park Developments\OOTP Baseball 25\online_data\chupacabruh
2024-05-27 15:20:46 ENTRY_PAGE::create: Adding online backend listener...
2024-05-27 15:20:46 ENTRY_PAGE::create: Online backend - continue...
2024-05-27 15:20:46 entry_page: Called request_check_write_permission
2024-05-27 15:20:46 entry_page: request_check_write_permission was successful. We have write permission.
2024-05-27 15:20:49 online backend: State change to t/t/t
2024-05-27 15:20:49 entry_page - response: login
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Old 05-30-2024, 07:58 PM   #2
Mako
Bat Boy
 
Join Date: Apr 2024
Posts: 12
I guess i'm SOL then?
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Old 05-30-2024, 08:53 PM   #3
Jeff9
Bat Boy
 
Join Date: May 2024
Posts: 6
Same. I haven't been able to play since Tuesday night.
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Old 06-03-2024, 12:29 PM   #4
Chris Marquardt
OOTP Developments
 
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Join Date: Jan 2016
Location: Germany
Posts: 696
You can try to following:
- open the settings on the main menu
- go to the troubleshooting tab
- press the button "open folder containing saved games"
- your file explorer should open
- locate a folder called TemplateRosters_[accname].tr (where [accname] is the PT account name
- rename that folder to something different and try again

There is currently a bug where the game is freezing if a template roster file is corrupted.
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Old 06-03-2024, 02:51 PM   #5
Mako
Bat Boy
 
Join Date: Apr 2024
Posts: 12
Quote:
Originally Posted by Chris Marquardt View Post
You can try to following:
- open the settings on the main menu
- go to the troubleshooting tab
- press the button "open folder containing saved games"
- your file explorer should open
- locate a folder called TemplateRosters_[accname].tr (where [accname] is the PT account name
- rename that folder to something different and try again

There is currently a bug where the game is freezing if a template roster file is corrupted.

I'm unable to get to a point to click on a single button before the game freezes. I've completely deleted the game and game files from my system, reinstalled and it's still freezing.
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Old 06-04-2024, 09:11 AM   #6
Chris Marquardt
OOTP Developments
 
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Join Date: Jan 2016
Location: Germany
Posts: 696
Your save games and stuff are not deleted when uninstalling.

Go to this directory:
C:\Users\MaKo\Documents\Out of the Park Developments\OOTP Baseball 25\saved_games
and rename the TemplateRosters_[accname].tr (where [accname] is the PT account name) directory to something different.

Does this help?
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Old 06-04-2024, 07:33 PM   #7
Mako
Bat Boy
 
Join Date: Apr 2024
Posts: 12
Quote:
Originally Posted by Chris Marquardt View Post
Your save games and stuff are not deleted when uninstalling.

Go to this directory:
C:\Users\MaKo\Documents\Out of the Park Developments\OOTP Baseball 25\saved_games
and rename the TemplateRosters_[accname].tr (where [accname] is the PT account name) directory to something different.

Does this help?

Yes that fixed it. Thank you!!
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